Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
ps.1.1
;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c2 - envmaptint ;------------------------------------------------------------------------------
tex t0 ; base color tex t1 ; cube map tex t2 ; envmap mask tex t3 ; detail texture
; version 1: applies the mod2x *after* environment map ;mul r0.rgb, t1, t2 ; can't use mad cause can't use 3 texture registers ;mul r0.rgb, c2, r0 ; apply the envmaptint ;mad r0.rgb, t0, v0, r0 ;+ mul r0.a, t0, v0 ;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
; version 2: applies the mod2x *before* environment map mul r0, t0, v0 ; Base times modulation color mul_x2 r0.rgb, r0, t3 ; mod2x detail texture mul r1, t1, t2 ; Envmap * envmapmask mul r1, c2, r1 ; apply the envmaptint add r0.rgb, r0, r1 ; add in the envmap
|