Team Fortress 2 Source Code as on 22/4/2020
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ps.1.1
;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c2 - envmaptint ;------------------------------------------------------------------------------
tex t1 ; cube map tex t2 ; envmap mask tex t3 ; detail texture
; version 1: applies the mod2x *after* environment map ; version 2 doesn't make sense here! mul r0, t1, t2 mul r0.rgb, c2, r0 mul r0, r0, v0 mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
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