Team Fortress 2 Source Code as on 22/4/2020
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18 lines
523 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ; c2 - envmaptint
  9. ;------------------------------------------------------------------------------
  10. tex t1 ; cube map
  11. tex t3 ; detail texture
  12. ; version 1: applies the mod2x *after* environment map
  13. ; version 2 doesn't make sense here!
  14. mul r0, v0, t1
  15. mul r0.rgb, r0, c2
  16. mul_x2 r0.rgb, r0, t3 ; mod2x detail texture