Team Fortress 2 Source Code as on 22/4/2020
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17 lines
415 B

  1. ; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
  2. ps.1.1
  3. tex t0 ; base color
  4. tex t1 ; cube map
  5. tex t2 ; envmap mask
  6. mul r0, t0, c3 ; Base times modulation
  7. mul r1, t1, 1-t2.a ; Envmap * mask (in alpha channel)
  8. mul r0.rgb, v0, r0 ; apply vertex lighting
  9. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  10. mad r0.rgb, r1, c2, r0 ; + envmap * mask * tint
  11. #if WRITEONETODESTALPHA
  12. +mov r0.a, c4 ; make alpha 255
  13. #endif