Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

26 lines
672 B

  1. ; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
  2. ps.1.1
  3. ; Get the color from the texture
  4. tex t0 ; base
  5. tex t1 ; env map
  6. tex t2 ; mask
  7. tex t3 ; detail
  8. mul r0.rgb, t0, c3 + ; base times modulation
  9. mul r0.a, c3.a, t2.a ; alpha = mod alpha * mask alpha
  10. mul r0.rgb, v0, r0 ; Apply lighting
  11. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  12. mul_x2 r0.rgb, r0, t3 ; detail texture
  13. mul r1, t0, c1 ; Self illum * tint
  14. lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
  15. mul r1, t2, t1 ; envmapmask * envmap
  16. mad r0.rgb, r1, c2, r0 ; + envmapmask * envmap * envmaptint (color only)
  17. #if WRITEONETODESTALPHA
  18. +mov r0.a, c4 ; make alpha 255
  19. #endif