Team Fortress 2 Source Code as on 22/4/2020
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14 lines
340 B

  1. ; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
  2. ps.1.1
  3. tex t1 ; cube map
  4. mul r0.rgb, t1, c2 + ; envmap * envmaptint (color only) +
  5. mov r0.a, c3.a ; Use alpha from modulation... (?)
  6. mul r0.rgb, v0, r0 ; apply vertex lighting
  7. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  8. #if WRITEONETODESTALPHA
  9. +mov r0.a, c4 ; make alpha 255
  10. #endif