Team Fortress 2 Source Code as on 22/4/2020
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23 lines
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  1. ; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
  2. ps.1.1
  3. ; Get the color from the texture
  4. tex t0 ; base
  5. tex t1 ; env map
  6. tex t2 ; mask
  7. mul r0.rgb, t0, c3 + ; base times modulation
  8. mul r0.a, c3.a, t2.a ; alpha = mod alpha * mask alpha
  9. mul r0.rgb, v0, r0 ; Apply lighting
  10. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  11. mul r1, t0, c1 ; Self illum * tint
  12. lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
  13. mul r1, t2, t1 ; envmapmask * envmap
  14. mad r0.rgb, r1, c2, r0 ; + envmapmask * envmap * envmaptint (color only)
  15. #if WRITEONETODESTALPHA
  16. +mov r0.a, c4 ; make alpha 255
  17. #endif