Team Fortress 2 Source Code as on 22/4/2020
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vs.1.1
# DYNAMIC: "DOWATERFOG" "0..0"
#include "macros.vsh"
&AllocateRegister( \$projPos );
dp4 $projPos.x, $vPos, $cModelViewProj0 dp4 $projPos.y, $vPos, $cModelViewProj1 dp4 $projPos.z, $vPos, $cModelViewProj2 dp4 $projPos.w, $vPos, $cModelViewProj3 mov oPos, $projPos
&AllocateRegister( \$worldPos ); ; $worldPos unused, for above water, range fog calcs &CalcFog( $worldPos, $projPos );
&FreeRegister( \$projPos ); &FreeRegister( \$worldPos );
dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0 dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1 dp4 oT1.x, $vTexCoord1, $SHADER_SPECIFIC_CONST_2 dp4 oT1.y, $vTexCoord1, $SHADER_SPECIFIC_CONST_3
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