Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

26 lines
661 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. // STATIC: "MRTINDEX" "0..1"
  4. #define HDRTYPE HDR_TYPE_NONE
  5. #include "common_ps_fxc.h"
  6. struct PS_INPUT
  7. {
  8. float2 baseTexCoord : TEXCOORD0;
  9. };
  10. sampler BaseTextureSampler1 : register( s0 );
  11. sampler BaseTextureSampler2 : register( s1 );
  12. float4 main( PS_INPUT i ) : COLOR
  13. {
  14. #if MRTINDEX == 0
  15. float4 result = tex2D( BaseTextureSampler1, i.baseTexCoord );
  16. #else
  17. float4 result = tex2D( BaseTextureSampler2, i.baseTexCoord );
  18. #endif
  19. return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  20. }