Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

14 lines
545 B

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. #include "BaseVSShader.h"
  3. // This one isn't supported on dx8
  4. DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe )
  5. DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 )
  6. DEFINE_FALLBACK_SHADER( bik, bik_dx81 )
  7. DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 )
  8. DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 )
  9. // FIXME: These aren't supported on dx8, but need to be.
  10. DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe )
  11. DEFINE_FALLBACK_SHADER( AfterShock, Wireframe )