Team Fortress 2 Source Code as on 22/4/2020
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vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1" # DYNAMIC: "SKINNING" "0..1"
;------------------------------------------------------------------------------ ; Constants specified by the app ; c0 = (0, 1, 2, 0.5) ; c1 = (1/2.2, 3, 255, overbright factor) ; c2 = camera position *in world space* ; c4-c7 = modelViewProj matrix (transpose) ; c8-c11 = ViewProj matrix (transpose) ; c12-c15 = model->view matrix (transpose) ; c16 = [fogStart, fogEnd, fogRange, 1.0/fogRange] ; $SHADER_SPECIFIC_CONST_0-$SHADER_SPECIFIC_CONST_1 = Base texture transform ; $SHADER_SPECIFIC_CONST_2-$SHADER_SPECIFIC_CONST_3 = Mask texture transform ;------------------------------------------------------------------------------
#include "macros.vsh"
;------------------------------------------------------------------------------ ; Vertex blending ;------------------------------------------------------------------------------
&AllocateRegister( \$worldPos ); &SkinPosition( $worldPos );
; Transform the position from world to view space dp4 oPos.x, $worldPos, $cViewProj0 dp4 oPos.y, $worldPos, $cViewProj1 dp4 oPos.z, $worldPos, $cViewProj2 dp4 oPos.w, $worldPos, $cViewProj3
&FreeRegister( \$worldPos );
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