Team Fortress 2 Source Code as on 22/4/2020
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21 lines
455 B

  1. #define HDRTYPE HDR_TYPE_NONE
  2. #include "common_ps_fxc.h"
  3. sampler FilmGrainSampler : register( s0 );
  4. const float4 vNoiseScale : register( c0 );
  5. struct PS_INPUT
  6. {
  7. float2 grainTexCoord : TEXCOORD0;
  8. };
  9. float4 main( PS_INPUT i ) : COLOR
  10. {
  11. float4 noise = tex2D( FilmGrainSampler, i.grainTexCoord );
  12. noise.w = noise.x*(1.0-vNoiseScale.w) + vNoiseScale.w;
  13. noise.xyz *= vNoiseScale.xyz;
  14. return float4( noise.x, noise.y, noise.z, noise.w );
  15. }