Team Fortress 2 Source Code as on 22/4/2020
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#include "common_vs_fxc.h"
struct VS_INPUT { float3 vPos : POSITION; float2 vInputImageCoord : TEXCOORD0; };
struct VS_OUTPUT { float4 projPos : POSITION; float2 InputImageCoord : TEXCOORD0; float2 FilmGrainCoord : TEXCOORD1; };
// const float4 cFilmGrainOffset : register( SHADER_SPECIFIC_CONST_0 ); // should be SHADER_SPECIFIC_CONST_0
VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0;
// Just copy these through to the output... o.projPos = float4( v.vPos, 1.0f ); o.InputImageCoord = v.vInputImageCoord;
// Scale and bias the input coordinates to get grain coordinates o.FilmGrainCoord.xy = v.vInputImageCoord.xy * cFilmGrainOffset.xy + cFilmGrainOffset.zw;
return o; }
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