Team Fortress 2 Source Code as on 22/4/2020
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21 lines
518 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_FLOAT
  4. #define HDRENABLED 1
  5. #include "common_ps_fxc.h"
  6. sampler FBSampler : register( s0 );
  7. struct PS_INPUT
  8. {
  9. float2 texCoord : TEXCOORD0;
  10. };
  11. float4 main( PS_INPUT i ) : COLOR
  12. {
  13. float4 fbSample = tex2D( FBSampler, i.texCoord ) * float4(cLightScale.xyz, 1);
  14. return FinalOutput( fbSample, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  15. }