Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
#include "shaderlib/cshader.h" class debugmrttexture_ps20b_Static_Index { private: int m_nCONVERT_TO_SRGB; #ifdef _DEBUG bool m_bCONVERT_TO_SRGB; #endif public: void SetCONVERT_TO_SRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nCONVERT_TO_SRGB = i; #ifdef _DEBUG m_bCONVERT_TO_SRGB = true; #endif } void SetCONVERT_TO_SRGB( bool i ) { m_nCONVERT_TO_SRGB = i ? 1 : 0; #ifdef _DEBUG m_bCONVERT_TO_SRGB = true; #endif } private: int m_nMRTINDEX; #ifdef _DEBUG bool m_bMRTINDEX; #endif public: void SetMRTINDEX( int i ) { Assert( i >= 0 && i <= 1 ); m_nMRTINDEX = i; #ifdef _DEBUG m_bMRTINDEX = true; #endif } void SetMRTINDEX( bool i ) { m_nMRTINDEX = i ? 1 : 0; #ifdef _DEBUG m_bMRTINDEX = true; #endif } public: debugmrttexture_ps20b_Static_Index( ) { #ifdef _DEBUG m_bCONVERT_TO_SRGB = true; #endif // _DEBUG
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); #ifdef _DEBUG m_bMRTINDEX = false; #endif // _DEBUG
m_nMRTINDEX = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bMRTINDEX; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 1 * m_nCONVERT_TO_SRGB ) + ( 2 * m_nMRTINDEX ) + 0; } }; #define shaderStaticTest_debugmrttexture_ps20b psh_forgot_to_set_static_MRTINDEX + 0 class debugmrttexture_ps20b_Dynamic_Index { public: debugmrttexture_ps20b_Dynamic_Index() { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG #endif // _DEBUG
return 0; } }; #define shaderDynamicTest_debugmrttexture_ps20b 0
|