Team Fortress 2 Source Code as on 22/4/2020
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33 lines
713 B

  1. #include "shaderlib/cshader.h"
  2. class filmgrain_ps11_Static_Index
  3. {
  4. public:
  5. filmgrain_ps11_Static_Index( )
  6. {
  7. }
  8. int GetIndex()
  9. {
  10. // Asserts to make sure that we aren't using any skipped combinations.
  11. // Asserts to make sure that we are setting all of the combination vars.
  12. #ifdef _DEBUG
  13. #endif // _DEBUG
  14. return 0;
  15. }
  16. };
  17. #define shaderStaticTest_filmgrain_ps11 0
  18. class filmgrain_ps11_Dynamic_Index
  19. {
  20. public:
  21. filmgrain_ps11_Dynamic_Index()
  22. {
  23. }
  24. int GetIndex()
  25. {
  26. // Asserts to make sure that we aren't using any skipped combinations.
  27. // Asserts to make sure that we are setting all of the combination vars.
  28. #ifdef _DEBUG
  29. #endif // _DEBUG
  30. return 0;
  31. }
  32. };
  33. #define shaderDynamicTest_filmgrain_ps11 0