Team Fortress 2 Source Code as on 22/4/2020
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137 lines
2.9 KiB

  1. #include "shaderlib/cshader.h"
  2. class lightmappedgeneric_flashlight_vs11_Static_Index
  3. {
  4. private:
  5. int m_nNORMALMAP;
  6. #ifdef _DEBUG
  7. bool m_bNORMALMAP;
  8. #endif
  9. public:
  10. void SetNORMALMAP( int i )
  11. {
  12. Assert( i >= 0 && i <= 1 );
  13. m_nNORMALMAP = i;
  14. #ifdef _DEBUG
  15. m_bNORMALMAP = true;
  16. #endif
  17. }
  18. void SetNORMALMAP( bool i )
  19. {
  20. m_nNORMALMAP = i ? 1 : 0;
  21. #ifdef _DEBUG
  22. m_bNORMALMAP = true;
  23. #endif
  24. }
  25. private:
  26. int m_nWORLDVERTEXTRANSITION;
  27. #ifdef _DEBUG
  28. bool m_bWORLDVERTEXTRANSITION;
  29. #endif
  30. public:
  31. void SetWORLDVERTEXTRANSITION( int i )
  32. {
  33. Assert( i >= 0 && i <= 1 );
  34. m_nWORLDVERTEXTRANSITION = i;
  35. #ifdef _DEBUG
  36. m_bWORLDVERTEXTRANSITION = true;
  37. #endif
  38. }
  39. void SetWORLDVERTEXTRANSITION( bool i )
  40. {
  41. m_nWORLDVERTEXTRANSITION = i ? 1 : 0;
  42. #ifdef _DEBUG
  43. m_bWORLDVERTEXTRANSITION = true;
  44. #endif
  45. }
  46. private:
  47. int m_nVERTEXCOLOR;
  48. #ifdef _DEBUG
  49. bool m_bVERTEXCOLOR;
  50. #endif
  51. public:
  52. void SetVERTEXCOLOR( int i )
  53. {
  54. Assert( i >= 0 && i <= 1 );
  55. m_nVERTEXCOLOR = i;
  56. #ifdef _DEBUG
  57. m_bVERTEXCOLOR = true;
  58. #endif
  59. }
  60. void SetVERTEXCOLOR( bool i )
  61. {
  62. m_nVERTEXCOLOR = i ? 1 : 0;
  63. #ifdef _DEBUG
  64. m_bVERTEXCOLOR = true;
  65. #endif
  66. }
  67. public:
  68. lightmappedgeneric_flashlight_vs11_Static_Index( )
  69. {
  70. #ifdef _DEBUG
  71. m_bNORMALMAP = false;
  72. #endif // _DEBUG
  73. m_nNORMALMAP = 0;
  74. #ifdef _DEBUG
  75. m_bWORLDVERTEXTRANSITION = false;
  76. #endif // _DEBUG
  77. m_nWORLDVERTEXTRANSITION = 0;
  78. #ifdef _DEBUG
  79. m_bVERTEXCOLOR = false;
  80. #endif // _DEBUG
  81. m_nVERTEXCOLOR = 0;
  82. }
  83. int GetIndex()
  84. {
  85. // Asserts to make sure that we aren't using any skipped combinations.
  86. // Asserts to make sure that we are setting all of the combination vars.
  87. #ifdef _DEBUG
  88. bool bAllStaticVarsDefined = m_bNORMALMAP && m_bWORLDVERTEXTRANSITION && m_bVERTEXCOLOR;
  89. Assert( bAllStaticVarsDefined );
  90. #endif // _DEBUG
  91. return ( 2 * m_nNORMALMAP ) + ( 4 * m_nWORLDVERTEXTRANSITION ) + ( 8 * m_nVERTEXCOLOR ) + 0;
  92. }
  93. };
  94. #define shaderStaticTest_lightmappedgeneric_flashlight_vs11 vsh_forgot_to_set_static_NORMALMAP + vsh_forgot_to_set_static_WORLDVERTEXTRANSITION + vsh_forgot_to_set_static_VERTEXCOLOR + 0
  95. class lightmappedgeneric_flashlight_vs11_Dynamic_Index
  96. {
  97. private:
  98. int m_nDOWATERFOG;
  99. #ifdef _DEBUG
  100. bool m_bDOWATERFOG;
  101. #endif
  102. public:
  103. void SetDOWATERFOG( int i )
  104. {
  105. Assert( i >= 0 && i <= 1 );
  106. m_nDOWATERFOG = i;
  107. #ifdef _DEBUG
  108. m_bDOWATERFOG = true;
  109. #endif
  110. }
  111. void SetDOWATERFOG( bool i )
  112. {
  113. m_nDOWATERFOG = i ? 1 : 0;
  114. #ifdef _DEBUG
  115. m_bDOWATERFOG = true;
  116. #endif
  117. }
  118. public:
  119. lightmappedgeneric_flashlight_vs11_Dynamic_Index()
  120. {
  121. #ifdef _DEBUG
  122. m_bDOWATERFOG = false;
  123. #endif // _DEBUG
  124. m_nDOWATERFOG = 0;
  125. }
  126. int GetIndex()
  127. {
  128. // Asserts to make sure that we aren't using any skipped combinations.
  129. // Asserts to make sure that we are setting all of the combination vars.
  130. #ifdef _DEBUG
  131. bool bAllDynamicVarsDefined = m_bDOWATERFOG;
  132. Assert( bAllDynamicVarsDefined );
  133. #endif // _DEBUG
  134. return ( 1 * m_nDOWATERFOG ) + 0;
  135. }
  136. };
  137. #define shaderDynamicTest_lightmappedgeneric_flashlight_vs11 vsh_forgot_to_set_dynamic_DOWATERFOG + 0