Team Fortress 2 Source Code as on 22/4/2020
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162 lines
3.3 KiB

  1. #include "shaderlib/cshader.h"
  2. class portal_vs20_Static_Index
  3. {
  4. private:
  5. int m_nHASALPHAMASK;
  6. #ifdef _DEBUG
  7. bool m_bHASALPHAMASK;
  8. #endif
  9. public:
  10. void SetHASALPHAMASK( int i )
  11. {
  12. Assert( i >= 0 && i <= 1 );
  13. m_nHASALPHAMASK = i;
  14. #ifdef _DEBUG
  15. m_bHASALPHAMASK = true;
  16. #endif
  17. }
  18. void SetHASALPHAMASK( bool i )
  19. {
  20. m_nHASALPHAMASK = i ? 1 : 0;
  21. #ifdef _DEBUG
  22. m_bHASALPHAMASK = true;
  23. #endif
  24. }
  25. private:
  26. int m_nHASSTATICTEXTURE;
  27. #ifdef _DEBUG
  28. bool m_bHASSTATICTEXTURE;
  29. #endif
  30. public:
  31. void SetHASSTATICTEXTURE( int i )
  32. {
  33. Assert( i >= 0 && i <= 1 );
  34. m_nHASSTATICTEXTURE = i;
  35. #ifdef _DEBUG
  36. m_bHASSTATICTEXTURE = true;
  37. #endif
  38. }
  39. void SetHASSTATICTEXTURE( bool i )
  40. {
  41. m_nHASSTATICTEXTURE = i ? 1 : 0;
  42. #ifdef _DEBUG
  43. m_bHASSTATICTEXTURE = true;
  44. #endif
  45. }
  46. private:
  47. int m_nUSEALTERNATEVIEW;
  48. #ifdef _DEBUG
  49. bool m_bUSEALTERNATEVIEW;
  50. #endif
  51. public:
  52. void SetUSEALTERNATEVIEW( int i )
  53. {
  54. Assert( i >= 0 && i <= 1 );
  55. m_nUSEALTERNATEVIEW = i;
  56. #ifdef _DEBUG
  57. m_bUSEALTERNATEVIEW = true;
  58. #endif
  59. }
  60. void SetUSEALTERNATEVIEW( bool i )
  61. {
  62. m_nUSEALTERNATEVIEW = i ? 1 : 0;
  63. #ifdef _DEBUG
  64. m_bUSEALTERNATEVIEW = true;
  65. #endif
  66. }
  67. public:
  68. portal_vs20_Static_Index( )
  69. {
  70. #ifdef _DEBUG
  71. m_bHASALPHAMASK = false;
  72. #endif // _DEBUG
  73. m_nHASALPHAMASK = 0;
  74. #ifdef _DEBUG
  75. m_bHASSTATICTEXTURE = false;
  76. #endif // _DEBUG
  77. m_nHASSTATICTEXTURE = 0;
  78. #ifdef _DEBUG
  79. m_bUSEALTERNATEVIEW = false;
  80. #endif // _DEBUG
  81. m_nUSEALTERNATEVIEW = 0;
  82. }
  83. int GetIndex()
  84. {
  85. // Asserts to make sure that we aren't using any skipped combinations.
  86. // Asserts to make sure that we are setting all of the combination vars.
  87. #ifdef _DEBUG
  88. bool bAllStaticVarsDefined = m_bHASALPHAMASK && m_bHASSTATICTEXTURE && m_bUSEALTERNATEVIEW;
  89. Assert( bAllStaticVarsDefined );
  90. #endif // _DEBUG
  91. return ( 4 * m_nHASALPHAMASK ) + ( 8 * m_nHASSTATICTEXTURE ) + ( 16 * m_nUSEALTERNATEVIEW ) + 0;
  92. }
  93. };
  94. #define shaderStaticTest_portal_vs20 vsh_forgot_to_set_static_HASALPHAMASK + vsh_forgot_to_set_static_HASSTATICTEXTURE + vsh_forgot_to_set_static_USEALTERNATEVIEW + 0
  95. class portal_vs20_Dynamic_Index
  96. {
  97. private:
  98. int m_nSKINNING;
  99. #ifdef _DEBUG
  100. bool m_bSKINNING;
  101. #endif
  102. public:
  103. void SetSKINNING( int i )
  104. {
  105. Assert( i >= 0 && i <= 1 );
  106. m_nSKINNING = i;
  107. #ifdef _DEBUG
  108. m_bSKINNING = true;
  109. #endif
  110. }
  111. void SetSKINNING( bool i )
  112. {
  113. m_nSKINNING = i ? 1 : 0;
  114. #ifdef _DEBUG
  115. m_bSKINNING = true;
  116. #endif
  117. }
  118. private:
  119. int m_nADDSTATIC;
  120. #ifdef _DEBUG
  121. bool m_bADDSTATIC;
  122. #endif
  123. public:
  124. void SetADDSTATIC( int i )
  125. {
  126. Assert( i >= 0 && i <= 1 );
  127. m_nADDSTATIC = i;
  128. #ifdef _DEBUG
  129. m_bADDSTATIC = true;
  130. #endif
  131. }
  132. void SetADDSTATIC( bool i )
  133. {
  134. m_nADDSTATIC = i ? 1 : 0;
  135. #ifdef _DEBUG
  136. m_bADDSTATIC = true;
  137. #endif
  138. }
  139. public:
  140. portal_vs20_Dynamic_Index()
  141. {
  142. #ifdef _DEBUG
  143. m_bSKINNING = false;
  144. #endif // _DEBUG
  145. m_nSKINNING = 0;
  146. #ifdef _DEBUG
  147. m_bADDSTATIC = false;
  148. #endif // _DEBUG
  149. m_nADDSTATIC = 0;
  150. }
  151. int GetIndex()
  152. {
  153. // Asserts to make sure that we aren't using any skipped combinations.
  154. // Asserts to make sure that we are setting all of the combination vars.
  155. #ifdef _DEBUG
  156. bool bAllDynamicVarsDefined = m_bSKINNING && m_bADDSTATIC;
  157. Assert( bAllDynamicVarsDefined );
  158. #endif // _DEBUG
  159. return ( 1 * m_nSKINNING ) + ( 2 * m_nADDSTATIC ) + 0;
  160. }
  161. };
  162. #define shaderDynamicTest_portal_vs20 vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_ADDSTATIC + 0