Team Fortress 2 Source Code as on 22/4/2020
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#include "shaderlib/cshader.h" class sprite_vs20_Static_Index { private: int m_nVERTEXCOLOR; #ifdef _DEBUG bool m_bVERTEXCOLOR; #endif public: void SetVERTEXCOLOR( int i ) { Assert( i >= 0 && i <= 1 ); m_nVERTEXCOLOR = i; #ifdef _DEBUG m_bVERTEXCOLOR = true; #endif } void SetVERTEXCOLOR( bool i ) { m_nVERTEXCOLOR = i ? 1 : 0; #ifdef _DEBUG m_bVERTEXCOLOR = true; #endif } private: int m_nSRGB; #ifdef _DEBUG bool m_bSRGB; #endif public: void SetSRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nSRGB = i; #ifdef _DEBUG m_bSRGB = true; #endif } void SetSRGB( bool i ) { m_nSRGB = i ? 1 : 0; #ifdef _DEBUG m_bSRGB = true; #endif } public: sprite_vs20_Static_Index( ) { #ifdef _DEBUG m_bVERTEXCOLOR = false; #endif // _DEBUG
m_nVERTEXCOLOR = 0; #ifdef _DEBUG m_bSRGB = false; #endif // _DEBUG
m_nSRGB = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllStaticVarsDefined = m_bVERTEXCOLOR && m_bSRGB; Assert( bAllStaticVarsDefined ); #endif // _DEBUG
return ( 2 * m_nVERTEXCOLOR ) + ( 4 * m_nSRGB ) + 0; } }; #define shaderStaticTest_sprite_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_SRGB + 0 class sprite_vs20_Dynamic_Index { private: int m_nDOWATERFOG; #ifdef _DEBUG bool m_bDOWATERFOG; #endif public: void SetDOWATERFOG( int i ) { Assert( i >= 0 && i <= 1 ); m_nDOWATERFOG = i; #ifdef _DEBUG m_bDOWATERFOG = true; #endif } void SetDOWATERFOG( bool i ) { m_nDOWATERFOG = i ? 1 : 0; #ifdef _DEBUG m_bDOWATERFOG = true; #endif } public: sprite_vs20_Dynamic_Index() { #ifdef _DEBUG m_bDOWATERFOG = false; #endif // _DEBUG
m_nDOWATERFOG = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG bool bAllDynamicVarsDefined = m_bDOWATERFOG; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG
return ( 1 * m_nDOWATERFOG ) + 0; } }; #define shaderDynamicTest_sprite_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0
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