Team Fortress 2 Source Code as on 22/4/2020
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110 lines
2.2 KiB

  1. #include "shaderlib/cshader.h"
  2. class spritecard_ps11_Static_Index
  3. {
  4. private:
  5. int m_nADDBASETEXTURE2;
  6. #ifdef _DEBUG
  7. bool m_bADDBASETEXTURE2;
  8. #endif
  9. public:
  10. void SetADDBASETEXTURE2( int i )
  11. {
  12. Assert( i >= 0 && i <= 1 );
  13. m_nADDBASETEXTURE2 = i;
  14. #ifdef _DEBUG
  15. m_bADDBASETEXTURE2 = true;
  16. #endif
  17. }
  18. void SetADDBASETEXTURE2( bool i )
  19. {
  20. m_nADDBASETEXTURE2 = i ? 1 : 0;
  21. #ifdef _DEBUG
  22. m_bADDBASETEXTURE2 = true;
  23. #endif
  24. }
  25. private:
  26. int m_nADDSELF;
  27. #ifdef _DEBUG
  28. bool m_bADDSELF;
  29. #endif
  30. public:
  31. void SetADDSELF( int i )
  32. {
  33. Assert( i >= 0 && i <= 1 );
  34. m_nADDSELF = i;
  35. #ifdef _DEBUG
  36. m_bADDSELF = true;
  37. #endif
  38. }
  39. void SetADDSELF( bool i )
  40. {
  41. m_nADDSELF = i ? 1 : 0;
  42. #ifdef _DEBUG
  43. m_bADDSELF = true;
  44. #endif
  45. }
  46. private:
  47. int m_nUSEALPHAASRGB;
  48. #ifdef _DEBUG
  49. bool m_bUSEALPHAASRGB;
  50. #endif
  51. public:
  52. void SetUSEALPHAASRGB( int i )
  53. {
  54. Assert( i >= 0 && i <= 1 );
  55. m_nUSEALPHAASRGB = i;
  56. #ifdef _DEBUG
  57. m_bUSEALPHAASRGB = true;
  58. #endif
  59. }
  60. void SetUSEALPHAASRGB( bool i )
  61. {
  62. m_nUSEALPHAASRGB = i ? 1 : 0;
  63. #ifdef _DEBUG
  64. m_bUSEALPHAASRGB = true;
  65. #endif
  66. }
  67. public:
  68. spritecard_ps11_Static_Index( )
  69. {
  70. #ifdef _DEBUG
  71. m_bADDBASETEXTURE2 = false;
  72. #endif // _DEBUG
  73. m_nADDBASETEXTURE2 = 0;
  74. #ifdef _DEBUG
  75. m_bADDSELF = false;
  76. #endif // _DEBUG
  77. m_nADDSELF = 0;
  78. #ifdef _DEBUG
  79. m_bUSEALPHAASRGB = false;
  80. #endif // _DEBUG
  81. m_nUSEALPHAASRGB = 0;
  82. }
  83. int GetIndex()
  84. {
  85. // Asserts to make sure that we aren't using any skipped combinations.
  86. // Asserts to make sure that we are setting all of the combination vars.
  87. #ifdef _DEBUG
  88. bool bAllStaticVarsDefined = m_bADDBASETEXTURE2 && m_bADDSELF && m_bUSEALPHAASRGB;
  89. Assert( bAllStaticVarsDefined );
  90. #endif // _DEBUG
  91. return ( 1 * m_nADDBASETEXTURE2 ) + ( 2 * m_nADDSELF ) + ( 4 * m_nUSEALPHAASRGB ) + 0;
  92. }
  93. };
  94. #define shaderStaticTest_spritecard_ps11 psh_forgot_to_set_static_ADDBASETEXTURE2 + psh_forgot_to_set_static_ADDSELF + psh_forgot_to_set_static_USEALPHAASRGB + 0
  95. class spritecard_ps11_Dynamic_Index
  96. {
  97. public:
  98. spritecard_ps11_Dynamic_Index()
  99. {
  100. }
  101. int GetIndex()
  102. {
  103. // Asserts to make sure that we aren't using any skipped combinations.
  104. // Asserts to make sure that we are setting all of the combination vars.
  105. #ifdef _DEBUG
  106. #endif // _DEBUG
  107. return 0;
  108. }
  109. };
  110. #define shaderDynamicTest_spritecard_ps11 0