Team Fortress 2 Source Code as on 22/4/2020
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162 lines
3.6 KiB

  1. #include "shaderlib/cshader.h"
  2. class engine_post_ps20_Static_Index
  3. {
  4. private:
  5. int m_nCONVERT_TO_SRGB;
  6. #ifdef _DEBUG
  7. bool m_bCONVERT_TO_SRGB;
  8. #endif
  9. public:
  10. void SetCONVERT_TO_SRGB( int i )
  11. {
  12. Assert( i >= 0 && i <= 0 );
  13. m_nCONVERT_TO_SRGB = i;
  14. #ifdef _DEBUG
  15. m_bCONVERT_TO_SRGB = true;
  16. #endif
  17. }
  18. void SetCONVERT_TO_SRGB( bool i )
  19. {
  20. m_nCONVERT_TO_SRGB = i ? 1 : 0;
  21. #ifdef _DEBUG
  22. m_bCONVERT_TO_SRGB = true;
  23. #endif
  24. }
  25. public:
  26. engine_post_ps20_Static_Index( )
  27. {
  28. #ifdef _DEBUG
  29. m_bCONVERT_TO_SRGB = true;
  30. #endif // _DEBUG
  31. m_nCONVERT_TO_SRGB = 0;
  32. }
  33. int GetIndex()
  34. {
  35. // Asserts to make sure that we aren't using any skipped combinations.
  36. // Asserts to make sure that we are setting all of the combination vars.
  37. #ifdef _DEBUG
  38. bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB;
  39. Assert( bAllStaticVarsDefined );
  40. #endif // _DEBUG
  41. return ( 10 * m_nCONVERT_TO_SRGB ) + 0;
  42. }
  43. };
  44. #define shaderStaticTest_engine_post_ps20 0
  45. class engine_post_ps20_Dynamic_Index
  46. {
  47. private:
  48. int m_nAA_ENABLE;
  49. #ifdef _DEBUG
  50. bool m_bAA_ENABLE;
  51. #endif
  52. public:
  53. void SetAA_ENABLE( int i )
  54. {
  55. Assert( i >= 0 && i <= 1 );
  56. m_nAA_ENABLE = i;
  57. #ifdef _DEBUG
  58. m_bAA_ENABLE = true;
  59. #endif
  60. }
  61. void SetAA_ENABLE( bool i )
  62. {
  63. m_nAA_ENABLE = i ? 1 : 0;
  64. #ifdef _DEBUG
  65. m_bAA_ENABLE = true;
  66. #endif
  67. }
  68. private:
  69. int m_nAA_QUALITY_MODE;
  70. #ifdef _DEBUG
  71. bool m_bAA_QUALITY_MODE;
  72. #endif
  73. public:
  74. void SetAA_QUALITY_MODE( int i )
  75. {
  76. Assert( i >= 0 && i <= 0 );
  77. m_nAA_QUALITY_MODE = i;
  78. #ifdef _DEBUG
  79. m_bAA_QUALITY_MODE = true;
  80. #endif
  81. }
  82. void SetAA_QUALITY_MODE( bool i )
  83. {
  84. m_nAA_QUALITY_MODE = i ? 1 : 0;
  85. #ifdef _DEBUG
  86. m_bAA_QUALITY_MODE = true;
  87. #endif
  88. }
  89. private:
  90. int m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR;
  91. #ifdef _DEBUG
  92. bool m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR;
  93. #endif
  94. public:
  95. void SetAA_REDUCE_ONE_PIXEL_LINE_BLUR( int i )
  96. {
  97. Assert( i >= 0 && i <= 0 );
  98. m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = i;
  99. #ifdef _DEBUG
  100. m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = true;
  101. #endif
  102. }
  103. void SetAA_REDUCE_ONE_PIXEL_LINE_BLUR( bool i )
  104. {
  105. m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = i ? 1 : 0;
  106. #ifdef _DEBUG
  107. m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = true;
  108. #endif
  109. }
  110. private:
  111. int m_nCOL_CORRECT_NUM_LOOKUPS;
  112. #ifdef _DEBUG
  113. bool m_bCOL_CORRECT_NUM_LOOKUPS;
  114. #endif
  115. public:
  116. void SetCOL_CORRECT_NUM_LOOKUPS( int i )
  117. {
  118. Assert( i >= 0 && i <= 4 );
  119. m_nCOL_CORRECT_NUM_LOOKUPS = i;
  120. #ifdef _DEBUG
  121. m_bCOL_CORRECT_NUM_LOOKUPS = true;
  122. #endif
  123. }
  124. void SetCOL_CORRECT_NUM_LOOKUPS( bool i )
  125. {
  126. m_nCOL_CORRECT_NUM_LOOKUPS = i ? 1 : 0;
  127. #ifdef _DEBUG
  128. m_bCOL_CORRECT_NUM_LOOKUPS = true;
  129. #endif
  130. }
  131. public:
  132. engine_post_ps20_Dynamic_Index()
  133. {
  134. #ifdef _DEBUG
  135. m_bAA_ENABLE = false;
  136. #endif // _DEBUG
  137. m_nAA_ENABLE = 0;
  138. #ifdef _DEBUG
  139. m_bAA_QUALITY_MODE = false;
  140. #endif // _DEBUG
  141. m_nAA_QUALITY_MODE = 0;
  142. #ifdef _DEBUG
  143. m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = false;
  144. #endif // _DEBUG
  145. m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = 0;
  146. #ifdef _DEBUG
  147. m_bCOL_CORRECT_NUM_LOOKUPS = false;
  148. #endif // _DEBUG
  149. m_nCOL_CORRECT_NUM_LOOKUPS = 0;
  150. }
  151. int GetIndex()
  152. {
  153. // Asserts to make sure that we aren't using any skipped combinations.
  154. // Asserts to make sure that we are setting all of the combination vars.
  155. #ifdef _DEBUG
  156. bool bAllDynamicVarsDefined = m_bAA_ENABLE && m_bAA_QUALITY_MODE && m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR && m_bCOL_CORRECT_NUM_LOOKUPS;
  157. Assert( bAllDynamicVarsDefined );
  158. #endif // _DEBUG
  159. return ( 1 * m_nAA_ENABLE ) + ( 2 * m_nAA_QUALITY_MODE ) + ( 2 * m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR ) + ( 2 * m_nCOL_CORRECT_NUM_LOOKUPS ) + 0;
  160. }
  161. };
  162. #define shaderDynamicTest_engine_post_ps20 psh_forgot_to_set_dynamic_AA_ENABLE + psh_forgot_to_set_dynamic_AA_QUALITY_MODE + psh_forgot_to_set_dynamic_AA_REDUCE_ONE_PIXEL_LINE_BLUR + psh_forgot_to_set_dynamic_COL_CORRECT_NUM_LOOKUPS + 0