Team Fortress 2 Source Code as on 22/4/2020
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26 lines
820 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_NONE
  4. #include "common_ps_fxc.h"
  5. sampler InputSampler : register( s0 );
  6. sampler FilmGrain : register( s1 );
  7. const float4 vNoiseScale : register( c0 );
  8. struct PS_INPUT
  9. {
  10. float2 inputImageCoords : TEXCOORD0; // Input image having grain added
  11. float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture
  12. };
  13. float4 main( PS_INPUT i ) : COLOR
  14. {
  15. float3 hsl = RGBtoHSL( tex2D( InputSampler, i.inputImageCoords ) );
  16. float3 hslNoise = tex2D( FilmGrain, i.filmGrainCoords ) * 2.0f - 1.0f;
  17. hsl += hslNoise * vNoiseScale * float3( 0.5f, 1.0f, 1.0f );
  18. return FinalOutput( float4 ( hsl, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  19. }