Team Fortress 2 Source Code as on 22/4/2020
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19 lines
549 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_NONE
  4. #include "common_ps_fxc.h"
  5. sampler InputSampler : register( s0 );
  6. struct PS_INPUT
  7. {
  8. float2 inputImageCoords : TEXCOORD0; // Input image
  9. float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture
  10. };
  11. float4 main( PS_INPUT i ) : COLOR
  12. {
  13. return FinalOutput( HSLtoRGB( tex2D( InputSampler, i.inputImageCoords ) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  14. }