Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

27 lines
663 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_NONE
  4. #include "common_ps_fxc.h"
  5. sampler BaseTextureSampler : register( s0 );
  6. struct PS_INPUT
  7. {
  8. float2 baseTexCoord : TEXCOORD0;
  9. };
  10. HALF4 main( PS_INPUT i ) : COLOR
  11. {
  12. HALF4 result;
  13. HALF4 baseColor;
  14. HALF maxValue;
  15. baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
  16. maxValue = max( baseColor.r, baseColor.g );
  17. maxValue = max( baseColor.b, maxValue );
  18. result = maxValue;
  19. result.a = 1.0f;
  20. return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  21. }