Team Fortress 2 Source Code as on 22/4/2020
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  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_NONE
  4. #define HDRENABLED 0
  5. #include "common_ps_fxc.h"
  6. sampler InputTexture : register( s0 );
  7. sampler Albedo : register( s1 );
  8. sampler Flags : register( s2 );
  9. struct PS_INPUT
  10. {
  11. float2 texCoord : TEXCOORD0;
  12. };
  13. float4 main( PS_INPUT i ) : COLOR
  14. {
  15. float3 flags_check=tex2D( Flags, i.texCoord );
  16. float3 input=tex2D( InputTexture, i.texCoord );
  17. float3 albedo=tex2D( Albedo, i.texCoord );
  18. input=lerp(albedo,input,flags_check.r);
  19. return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  20. }