Team Fortress 2 Source Code as on 22/4/2020
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// // Standard shaders collection // // These shaders are compiled as the following shader models: // _ps11.vcs // _ps14.vcs // _ps20.vcs // _ps20b.vcs // _vs11.vcs // _vs20.vcs // // These shaders use the old DirectX compiler. //
AccumBuff4Sample_ps2x.fxc accumbuff5sample_ps2x.fxc
aftershock_ps2x.fxc aftershock_vs20.fxc
appchooser360movie_ps2x.fxc
bik_ps11.psh bik_ps14.psh bik_ps2x.fxc bik_vs11.vsh bik_vs20.fxc
Bloom_ps2x.fxc
bloomadd_ps11.fxc bloomadd_ps2x.fxc
BlurFilter_ps11.psh BlurFilter_ps2x.fxc BlurFilter_vs11.fxc BlurFilter_vs20.fxc
BufferClearObeyStencil_ps11.psh bufferclearobeystencil_ps2x.fxc BufferClearObeyStencil_vs11.vsh bufferclearobeystencil_vs20.fxc
BumpmappedEnvmap.psh BumpmappedEnvmap.vsh
BumpmappedLightmap.vsh BumpmappedLightmap_OverBright2.psh bumpmappedlightmap_vs11.fxc
Cable.psh Cable.vsh cable_ps2x.fxc cable_vs20.fxc
cloak_blended_pass_ps2x.fxc cloak_blended_pass_vs20.fxc cloak_blended_pass_dx8_ps11.psh cloak_blended_pass_dx8_vs11.vsh
cloak_ps2x.fxc cloak_vs20.fxc
cloud_ps11.psh cloud_vs11.vsh cloud_ps20.fxc cloud_vs20.fxc
colorcorrection_ps2x.fxc
compositor_ps2x.fxc compositor_vs20.fxc
constant_color_ps2x.fxc
copy_fp_rt_ps2x.fxc
color_projection_ps2x.fxc color_projection_vs20.fxc
core_ps11.psh core_ps2x.fxc core_vs11.fxc core_vs20.fxc
DebugDrawDepth_ps2x.fxc DebugDrawDepth_vs20.fxc
DebugDrawEnvmapMask_ps2x.fxc DebugDrawEnvmapMask_vs20.fxc
debugluxel_ps2x.fxc debugluxel_vs20.fxc
debugmrttexture_ps2x.fxc debugmrttexture_vs20.fxc
debugtangentspace.vsh debugtangentspace_vs11.fxc debugtangentspace_vs20.fxc
DecalBaseTimesLightmapAlphaBlendSelfIllum1_ps11.psh DecalBaseTimesLightmapAlphaBlendSelfIllum2_ps11.psh decalbasetimeslightmapalphablendselfillum2_ps2x.fxc
decalmodulate_ps2x.fxc
depthwrite_ps2x.fxc depthwrite_vs20.fxc
depthtodestalpha_vs20.fxc depthtodestalpha_ps20b.fxc
Downsample_nohdr_ps11.psh Downsample_nohdr_ps2x.fxc Downsample_ps2x.fxc Downsample_vs11.fxc Downsample_vs20.fxc
emissive_scroll_blended_pass_dx8_ps11.psh emissive_scroll_blended_pass_dx8_vs11.vsh emissive_scroll_blended_pass_ps2x.fxc emissive_scroll_blended_pass_vs20.fxc
Engine_Post_ps2x.fxc
example_model_ps20b.fxc example_model_vs20.fxc
eye_refract_ps2x.fxc eye_refract_vs20.fxc
Eyes.psh eyes.vsh eyes_ps2x.fxc Eyes_vs20.fxc
eyes_flashlight_ps11.fxc eyes_flashlight_vs11.vsh eyes_flashlight_ps2x.fxc eyes_flashlight_vs20.fxc
eyeglint_vs20.fxc eyeglint_ps2x.fxc
Eyes_Overbright2.psh
fillrate.psh fillrate.vsh fillrate_ps11.fxc fillrate_vs11.fxc fillrate_ps2x.fxc fillrate_vs20.fxc
filmdust_ps11.fxc filmdust_ps20.fxc
filmgrain_ps11.fxc filmgrain_ps20.fxc filmgrain_vs20.fxc
flashlight_ps11.fxc flashlight_ps2x.fxc
flesh_interior_blended_pass_dx8_ps11.psh flesh_interior_blended_pass_dx8_vs11.vsh flesh_interior_blended_pass_ps2x.fxc flesh_interior_blended_pass_vs20.fxc
floatcombine_autoexpose_ps2x.fxc floatcombine_ps2x.fxc
floattoscreen_notonemap_ps2x.fxc floattoscreen_ps2x.fxc floattoscreen_vanilla_ps2x.fxc
haloadd_ps2x.fxc haloadd1d_ps2x.fxc haloaddoutline_ps2x.fxc
HDRCombineTo16Bit_ps2x.fxc HDRCombineTo16Bit_vs20.fxc
HDRSelectRange_ps2x.fxc HDRSelectRange_vs20.fxc
hsl_filmgrain_pass1_ps2x.fxc hsl_filmgrain_pass2_ps2x.fxc
hsv_ps2x.fxc
IntroScreenSpaceEffect_ps11.fxc IntroScreenSpaceEffect_ps2x.fxc
JellyFish.psh JellyFish.vsh
LightingOnly.vsh
LightmappedGeneric.psh LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh LightmappedGeneric_AddEnvMapMaskNoTexture.psh LightmappedGeneric_AddEnvMapNoTexture.psh LightmappedGeneric_BaseAlphaMaskedEnvMapV2.psh LightmappedGeneric_BaseTexture.psh LightmappedGeneric_BaseTexture.vsh lightmappedgeneric_basetextureblend.psh LightmappedGeneric_BaseTextureBlend.vsh LightmappedGeneric_BumpmappedEnvmap.psh LightmappedGeneric_BumpmappedEnvmap.vsh LightmappedGeneric_BumpmappedEnvmap_ps14.psh LightmappedGeneric_BumpmappedEnvmap_ps14.vsh LightmappedGeneric_BumpmappedLightmap.psh LightmappedGeneric_SSBumpmappedLightmap.psh LightmappedGeneric_BumpmappedLightmap.vsh LightmappedGeneric_BumpmappedLightmap_base_ps14.psh LightmappedGeneric_BumpmappedLightmap_base_ps14.vsh LightmappedGeneric_BumpmappedLightmap_blend_ps14.psh LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh LightmappedGeneric_Decal.psh LightmappedGeneric_Decal.vsh lightmappedgeneric_decal_ps2x.fxc lightmappedgeneric_decal_vs20.fxc LightmappedGeneric_Detail.psh LightmappedGeneric_DetailNoTexture.psh LightmappedGeneric_DetailSelfIlluminated.psh LightmappedGeneric_EnvMapNoTexture.psh LightmappedGeneric_EnvMapV2.psh lightmappedgeneric_flashlight_vs11.fxc lightmappedgeneric_flashlight_vs20.fxc LightmappedGeneric_LightingOnly.vsh LightmappedGeneric_LightingOnly_Overbright2.psh lightmappedgeneric_lightingonly_overbright2_ps11.fxc lightmappedgeneric_lightingonly_vs11.fxc LightmappedGeneric_MaskedEnvMapNoTexture.psh LightmappedGeneric_MaskedEnvMapV2.psh LightmappedGeneric_MultiplyByLighting.psh LightmappedGeneric_MultiplyByLightingNoTexture.psh LightmappedGeneric_MultiplyByLightingSelfIllum.psh LightmappedGeneric_NoTexture.psh lightmappedgeneric_ps2x.fxc LightmappedGeneric_SelfIlluminated.psh LightmappedGeneric_SelfIlluminatedEnvMapV2.psh LightmappedGeneric_SelfIlluminatedMaskedEnvMapV2.psh lightmappedgeneric_vs11.vsh lightmappedgeneric_vs20.fxc
lightmappedreflective_ps2x.fxc lightmappedreflective_vs20.fxc
LightmappedTranslucentTexture.psh
lpreview_output_ps2x.fxc lpreview1_ps2x.fxc
luminance_compare_ps2x.fxc
Modulate_ps11.psh modulate_ps2x.fxc
MonitorScreen.psh monitorscreen_ps2x.fxc
motion_blur_vs20.fxc motion_blur_ps2x.fxc
overlay_fit_ps11.psh overlay_fit_vs11.vsh
particlesphere_ps11.fxc particlesphere_vs11.fxc particlesphere_ps2x.fxc particlesphere_vs20.fxc
portal_ps11.fxc portal_vs11.fxc portal_ps2x.fxc portal_vs20.fxc
portalstaticoverlay_ps11.fxc portalstaticoverlay_vs11.fxc portalstaticoverlay_ps2x.fxc portalstaticoverlay_vs20.fxc
portal_refract_vs11.fxc portal_refract_ps11.fxc portal_refract_vs20.fxc portal_refract_ps2x.fxc
predator.psh predator.vsh
pyro_vision_ps2x.fxc pyro_vision_vs20.fxc
Refract_model_vs11.vsh Refract_ps11.psh refract_ps2x.fxc Refract_vs20.fxc Refract_world_vs11.vsh
rendertargetblit_ps2x.fxc rendertargetblit_vs20.fxc
sample4x4_blend_ps2x.fxc sample4x4_ps2x.fxc sample4x4delog_ps2x.fxc sample4x4log_ps2x.fxc sample4x4maxmin_ps2x.fxc
ScreenSpaceEffect.vsh screenspaceeffect_vs11.fxc screenspaceeffect_vs20.fxc
sfm_combine_vs20.fxc sfm_integercombine_ps2x.fxc
Shadow.psh shadow_ps14.psh shadow_vs14.vsh shadow_ps2x.fxc shadow_vs20.fxc
ShadowBuildTexture.psh shadowbuildtexture_ps2x.fxc
ShadowModel.psh ShadowModel.vsh
shadowmodel_ps20.fxc shadowmodel_vs20.fxc
ShatteredGlass.psh ShatteredGlass.vsh ShatteredGlass_EnvMap.psh ShatteredGlass_EnvMap.vsh ShatteredGlass_EnvMapSphere.vsh ShatteredGlass_ps2x.fxc ShatteredGlass_vs20.fxc
DebugTextureView_vs20.fxc DebugTextureView_ps2x.fxc
showz_ps2x.fxc showz_vs20.fxc
skin_ps20b.fxc skin_vs20.fxc
sky_ps2x.fxc sky_vs20.fxc sky_hdr_compressed_ps2x.fxc sky_hdr_compressed_rgbs_ps2x.fxc
splinecard_vsxx.fxc
sprite_ps11.psh sprite_vs11.vsh sprite_ps2x.fxc sprite_vs20.fxc spritecard_ps2x.fxc spritecard_vsxx.fxc spritecard_ps11.fxc SpriteRenderNormal.psh SpriteRenderTransAdd.psh SpriteRenderTransColor.psh
Teeth.vsh teeth_ps2x.fxc teeth_vs20.fxc teeth_bump_ps2x.fxc teeth_bump_vs20.fxc teeth_flashlight_ps2x.fxc teeth_flashlight_vs20.fxc
TreeLeaf_ps2x.fxc TreeLeaf_vs20.fxc
UnlitGeneric.psh unlitgeneric_basetimesdetail.psh UnlitGeneric_BaseAlphaMaskedEnvMap.psh UnlitGeneric_Detail.psh UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh UnlitGeneric_DetailEnvMap.psh UnlitGeneric_DetailEnvMapMask.psh UnlitGeneric_DetailEnvMapMaskNoTexture.psh UnlitGeneric_DetailEnvMapNoTexture.psh UnlitGeneric_DetailNoTexture.psh UnlitGeneric_EnvMap.psh UnlitGeneric_EnvMapMask.psh UnlitGeneric_EnvMapMaskNoTexture.psh UnlitGeneric_EnvMapNoTexture.psh UnlitGeneric_LightingOnly.vsh UnlitGeneric_NoTexture.psh unlitgeneric_notexture_ps11.fxc unlitgeneric_notexture_ps2x.fxc unlitgeneric_ps2x.fxc alphadist_ps11.fxc UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc unlitgeneric_vs11.vsh unlitgeneric_vs20.fxc
UnlitTwoTexture.vsh UnlitTwoTexture.psh unlittwotexture_ps2x.fxc unlittwotexture_vs20.fxc
vertexlit_and_unlit_generic_bump_ps2x.fxc vertexlit_and_unlit_generic_bump_vs20.fxc
vertexlit_and_unlit_generic_ps2x.fxc vertexlit_and_unlit_generic_vs20.fxc
VertexLitGeneric.psh VertexLitGeneric_BaseAlphaMaskedEnvMapV2.psh VertexLitGeneric_BlendTint.psh VertexLitGeneric_Detail.psh VertexLitGeneric_Detail_LerpBase.psh VertexLitGeneric_Detail_additive.psh VertexLitGeneric_Detail_additive_selfillum.psh VertexLitGeneric_DetailBaseAlphaMaskedEnvMapV2.psh VertexLitGeneric_DetailEnvMapV2.psh VertexLitGeneric_DetailMaskedEnvMapV2.psh VertexLitGeneric_DetailNoTexture.psh VertexLitGeneric_DetailSelfIlluminated.psh VertexLitGeneric_DetailSelfIlluminatedEnvMapV2.psh VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh VertexLitGeneric_EnvMapNoTexture.psh VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh VertexLitGeneric_EnvmappedBumpmapV2.psh VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha.psh VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha_ps14.psh VertexLitGeneric_EnvmappedBumpmapV2_ps14.psh VertexLitGeneric_EnvMapV2.psh vertexlitgeneric_flashlight_vs11.vsh vertexlitgeneric_lightingonly_overbright2.psh vertexlitgeneric_lightingonly_overbright2_ps11.fxc VertexLitGeneric_MaskedEnvMapNoTexture.psh VertexLitGeneric_MaskedEnvMapV2.psh VertexLitGeneric_NoTexture.psh VertexLitGeneric_SelfIlluminated.psh VertexLitGeneric_SelfIlluminatedEnvMapV2.psh VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh VertexLitGeneric_SelfIllumOnly.vsh vertexlitgeneric_vs11.vsh
VertexLitTexture.psh VertexLitTexture_Overbright2.psh
volume_clouds_vs20.fxc volume_clouds_ps2x.fxc
vortwarp_ps11.psh vortwarp_ps2x.fxc vortwarp_vs11.vsh vortwarp_vs20.fxc
vr_distort_hud_ps2x.fxc vr_distort_hud_vs20.fxc
vr_distort_texture_ps2x.fxc vr_distort_texture_vs20.fxc
warp_ps2x.fxc warp_vs20.fxc
Water_vs11.vsh Water_ps14.psh Water_ps14.vsh water_ps2x.fxc Water_vs20.fxc
WaterCheap_ps11.psh WaterCheap_vs11.vsh WaterCheap_ps14.psh WaterCheap_vs14.vsh WaterCheap_ps2x.fxc WaterCheap_vs20.fxc WaterCheapFresnel_ps14.psh WaterCheapFresnelOpaque_ps14.psh WaterCheapNoFresnel_ps11.psh WaterCheapNoFresnelOpaque_ps11.psh WaterCheapOpaque_ps11.psh WaterCheapOpaque_ps14.psh WaterCheapPerVertexFresnel_vs11.vsh
WaterReflect_ps11.psh WaterRefract_ps11.psh WaterRefractFresnel_ps11.psh
weapon_sheen_pass_ps2x.fxc weapon_sheen_pass_vs20.fxc
white.psh white_ps2x.fxc
windowimposter_ps11.fxc windowimposter_vs11.fxc windowimposter_ps2x.fxc windowimposter_vs20.fxc
WorldTexture.psh
WorldTwoTextureBlend.psh WorldTwoTextureBlend_DetailAlpha.psh worldtwotextureblend_ps2x.fxc WorldTwoTextureBlend_SelfIlluminated.psh
WorldVertexAlpha.psh WorldVertexAlpha.vsh WorldVertexAlpha_ps2x.fxc
WorldVertexTransition.psh WorldVertexTransition.vsh WorldVertexTransition_ps14.psh WorldVertexTransition_vs14.vsh WorldVertexTransition_Seamless.psh WorldVertexTransition_Seamless.vsh WorldVertexTransition_BlendBase2.psh WorldVertexTransition_Editor.psh
writevertexalphatodestalpha_ps11.fxc writevertexalphatodestalpha_vs11.fxc
writez.vsh writez_vs20.fxc
yuv.psh
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