Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

19 lines
622 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. tex t0 ; base color
  10. tex t1 ; cube map
  11. tex t2 ; envmap mask (in alpha channel)
  12. mul r0, t0, c3 ; base times modulation
  13. mul r1, t1, 1-t2.a ; Envmap * mask (in alpha channel)
  14. mad r0.rgb, r1, c2, r0 ; Base * mod + envmap * mask * tint
  15. mul r0.rgb, v0, r0 ; apply vertex lighting
  16. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)