Team Fortress 2 Source Code as on 22/4/2020
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17 lines
528 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. tex t0 ; base color
  10. tex t1 ; cube map
  11. mul r0, t0, c3 ; base times modulation
  12. mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
  13. mul r0.rgb, v0, r0 ; apply vertex lighting
  14. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)