Team Fortress 2 Source Code as on 22/4/2020
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26 lines
792 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. ; Get the color from the texture
  10. tex t0 ; base
  11. tex t1 ; env map
  12. tex t2 ; mask
  13. mul r0.rgb, t0, c3 + ; base times modulation
  14. mul r0.a, c3.a, t2.a ; alpha = mod alpha * mask alpha
  15. mul r1, t2, t1 ; envmapmask * envmap
  16. mad r0.rgb, r1, c2, r0 ; + envmapmask * envmap * envmaptint (color only)
  17. mul r0.rgb, v0, r0 ; Apply lighting
  18. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  19. mul r1, t0, c1 ; Self illum * tint
  20. lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting