Team Fortress 2 Source Code as on 22/4/2020
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; STATIC: "TRANSLUCENT" "0..1" ; STATIC: "UNLIT" "0..1" ps.1.1
;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------
;------------------------------------------------------------------------------ #if UNLIT==0 tex t0 tex t1
mul_sat t1, c1, t1 lrp r1.rgb, t1, c5, v0 ; blend between unlit and lit. mul r0, t0, c3 mul r0.rgb, r1, r0 ; Apply lighting mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
# if TRANSLUCENT==0 mov r0.a, c4.a # endif #endif
;------------------------------------------------------------------------------ #if UNLIT!=0 ; Get the color from the texture tex t0
mul r0, t0, c3 mul r0.rgb, v0, r0 ; Apply lighting mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
# if TRANSLUCENT==0 mov r0.a, c4.a # endif
#endif
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