Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #include "shaderlib/cshader.h"
  8. // memdbgon must be the last include file in a .cpp file!!!
  9. #include "tier0/memdbgon.h"
  10. // NOTE: Water DX60 is located in LightmappedGeneric_DX6 so it can inherit
  11. DEFINE_FALLBACK_SHADER( Water, Water_DX60 )