Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

23 lines
408 B

  1. ps.1.4
  2. ; non-fresnel version
  3. ; t0:
  4. ; texture: dudv map
  5. ; texcoords: coords for normal map
  6. ; t1:
  7. ; texcoords: uvw for first dp3
  8. ; t2:
  9. ; texture: renderable texture that we are going to perturb
  10. ; texcoords: uvw for second dp3
  11. ;tex t0 ; sample dudv map
  12. ;texm3x2pad t1, t0 ;
  13. ;texm3x2tex t2, t0 ; sample renderabletexture
  14. ;mul r0, t2, c1
  15. texld r0, t0 ; sample dudv map
  16. phase
  17. texld r0, t2_dw.xyw