Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#include "BaseVSShader.h"
#include "vertexlitgeneric_dx9_helper.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FALLBACK_SHADER( Wireframe, Wireframe_DX9 )
BEGIN_VS_SHADER( Wireframe_DX9, "Help for Wireframe_DX9" )
BEGIN_SHADER_PARAMS END_SHADER_PARAMS
SHADER_FALLBACK { if ( IsWindows() && g_pHardwareConfig->GetDXSupportLevel() < 90 ) { return "Wireframe_DX8"; } return 0; }
SHADER_INIT_PARAMS() { VertexLitGeneric_DX9_Vars_t vars; InitParamsVertexLitGeneric_DX9( this, params, pMaterialName, false, vars );
SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE ); SET_FLAGS( MATERIAL_VAR_NOFOG ); SET_FLAGS( MATERIAL_VAR_WIREFRAME ); }
SHADER_INIT { VertexLitGeneric_DX9_Vars_t vars; InitVertexLitGeneric_DX9( this, params, false, vars ); }
SHADER_DRAW { VertexLitGeneric_DX9_Vars_t vars; DrawVertexLitGeneric_DX9( this, params, pShaderAPI, pShaderShadow, false, vars, vertexCompression, pContextDataPtr ); } END_SHADER
|