Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "shaderlib/cshader.h"
#include "worldvertextransition_dx6_helper.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FALLBACK_SHADER( WorldVertexTransition, WorldVertexTransition_DX6 )
BEGIN_SHADER( WorldVertexTransition_DX6, "Help for WorldVertexTransition_dx6" )
BEGIN_SHADER_PARAMS SHADER_PARAM( BASETEXTURE2, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture2", "base texture2 help" ) END_SHADER_PARAMS
void SetupVars( WorldVertexTransition_DX6_Vars_t& info ) { info.m_nBaseTextureVar = BASETEXTURE; info.m_nBaseTextureFrameVar = FRAME; info.m_nBaseTexture2Var = BASETEXTURE2; info.m_nFlashlightTextureVar = FLASHLIGHTTEXTURE; }
SHADER_INIT_PARAMS() { WorldVertexTransition_DX6_Vars_t info; SetupVars( info ); InitParamsWorldVertexTransition_DX6( params, info ); } SHADER_INIT { WorldVertexTransition_DX6_Vars_t info; SetupVars( info ); InitWorldVertexTransition_DX6( this, params, info ); }
SHADER_DRAW { WorldVertexTransition_DX6_Vars_t info; SetupVars( info ); DrawWorldVertexTransition_DX6( this, params, pShaderAPI, pShaderShadow, info ); } END_SHADER
|