Team Fortress 2 Source Code as on 22/4/2020
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22 lines
676 B

  1. vs.1.1
  2. # DYNAMIC: "DOWATERFOG" "0..1"
  3. #include "macros.vsh"
  4. ;------------------------------------------------------------------------------
  5. ; $SHADER_SPECIFIC_CONST_0-$SHADER_SPECIFIC_CONST_1 = Base texture transform
  6. ; $SHADER_SPECIFIC_CONST_2-$SHADER_SPECIFIC_CONST_3 = Mask texture transform
  7. ; $SHADER_SPECIFIC_CONST_4 = Modulation color
  8. ;------------------------------------------------------------------------------
  9. &AllocateRegister( \$projPos );
  10. dp4 $projPos.x, $vPos, $cModelViewProj0
  11. dp4 $projPos.y, $vPos, $cModelViewProj1
  12. dp4 $projPos.z, $vPos, $cModelViewProj2
  13. dp4 $projPos.w, $vPos, $cModelViewProj3
  14. mov oPos, $projPos
  15. &FreeRegister( \$projPos );