Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef ARRAYSTACK_H
#define ARRAYSTACK_H
#pragma once
#include <assert.h>
#include "List.h"
template <class T> class ArrayStack { protected: T *data; int m_stackDepth; int m_maxNumElements; public: ArrayStack( int maxNumElements ) { data = new T[maxNumElements]; m_maxNumElements = maxNumElements; m_stackDepth = 0; assert( data ); } void Push( T elem ) { data[m_stackDepth++] = elem; if( m_stackDepth > m_maxNumElements ) { printf( "ArrayStack overflow\n" ); assert( 0 ); } } T Pop( void ) { if( m_stackDepth == 0 ) { printf( "ArrayStack underflow\n" ); assert( 0 ); } return data[--m_stackDepth]; }
bool IsEmpty() { return ( m_stackDepth == 0 ); } int GetDepth() { return m_stackDepth; } };
#endif // ARRAYSTACK_H
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