Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef TGAWRITER_H
#define TGAWRITER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/interface.h"
#include "bitmap/imageformat.h" //ImageFormat enum definition
class CUtlBuffer;
namespace TGAWriter {
bool WriteToBuffer( unsigned char *pImageData, CUtlBuffer &buffer, int width, int height, ImageFormat srcFormat, ImageFormat dstFormat );
// write out a simple tga file from a memory buffer.
bool WriteTGAFile( const char *fileName, int width, int height, enum ImageFormat srcFormat, uint8 const *srcData, int nStride );
// A pair of routines for writing to files without allocating any memory in the TGA writer
// Useful for very large files such as posters, which are rendered as sub-rects anyway
bool WriteDummyFileNoAlloc( const char *fileName, int width, int height, ImageFormat dstFormat ); bool WriteRectNoAlloc( unsigned char *pImageData, const char *fileName, int nXOrigin, int nYOrigin, int width, int height, int nStride, ImageFormat srcFormat );
} // end namespace TGAWriter
#endif // TGAWRITER_H
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