Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ATTRIBUTEELEMENTPICKERPANEL_H
#define ATTRIBUTEELEMENTPICKERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/BaseAttributeChoicePanel.h"
#include "vgui_controls/PHandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmElement; class CAttributeTextEntry;
namespace vgui { class Label; }
//-----------------------------------------------------------------------------
// CAttributeElementPickerPanel
//-----------------------------------------------------------------------------
class CAttributeElementPickerPanel : public CBaseAttributePanel { DECLARE_CLASS_SIMPLE( CAttributeElementPickerPanel, CBaseAttributePanel );
public: CAttributeElementPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
virtual void OnCommand( const char *cmd ); virtual void PerformLayout();
virtual void PostConstructor(); virtual void Apply();
private: // Inherited classes must implement this
virtual Panel *GetDataPanel(); virtual void Refresh();
MESSAGE_FUNC_PARAMS( OnDmeSelected, "DmeSelected", kv ); virtual void ShowPickerDialog();
vgui::DHANDLE< vgui::Button > m_hEdit; CAttributeTextEntry *m_pData; bool m_bShowMemoryUsage; };
#endif // ATTRIBUTEELEMENTPICKERPANEL_H
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