Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ATTRIBUTESEQUENCEPICKERPANEL_H
#define ATTRIBUTESEQUENCEPICKERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/AttributeBasePickerPanel.h"
#include "vgui_controls/PHandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CMDLPickerFrame; class CSequencePickerFrame;
//-----------------------------------------------------------------------------
// CAttributeSequencePickerPanel
//-----------------------------------------------------------------------------
class CAttributeSequencePickerPanel : public CAttributeBasePickerPanel { DECLARE_CLASS_SIMPLE( CAttributeSequencePickerPanel, CAttributeBasePickerPanel );
public: CAttributeSequencePickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ); ~CAttributeSequencePickerPanel();
private: MESSAGE_FUNC_PARAMS( OnMDLSelected, "AssetSelected", kv ); MESSAGE_FUNC_PARAMS( OnSequenceSelected, "SequenceSelected", kv ); virtual void ShowPickerDialog(); void ShowSequencePickerDialog( const char *pMDLName ); };
#endif // ATTRIBUTESEQUENCEPICKERPANEL_H
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