Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef ATTRIBUTETEXTPANEL_H
#define ATTRIBUTETEXTPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/BaseAttributePanel.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmElement; class CAttributeTextEntry;
namespace vgui { class Label; }
//-----------------------------------------------------------------------------
// CAttributeTextPanel
//-----------------------------------------------------------------------------
class CAttributeTextPanel : public CBaseAttributePanel { DECLARE_CLASS_SIMPLE( CAttributeTextPanel, CBaseAttributePanel );
public: CAttributeTextPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ); virtual void SetFont( HFont font ); virtual void PostConstructor(); virtual void Apply(); virtual void Refresh();
// Returns the text type
const char *GetTextType();
protected: virtual vgui::Panel *GetDataPanel();
MESSAGE_FUNC(OnTextChanged, "TextChanged") { SetDirty( true ); }
protected: CAttributeTextEntry *m_pData; bool m_bShowMemoryUsage; };
#endif // ATTRIBUTETEXTPANEL_H
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