Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMESOURCESKINPANEL_H
#define DMESOURCESKINPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui { class TextEntry; class CheckButton; }
class CDmeSourceSkin;
//-----------------------------------------------------------------------------
// Purpose: Asset builder
//-----------------------------------------------------------------------------
class CDmeSourceSkinPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CDmeSourceSkinPanel, EditablePanel );
public: CDmeSourceSkinPanel( vgui::Panel *pParent, const char *pPanelName ); virtual ~CDmeSourceSkinPanel();
void SetDmeElement( CDmeSourceSkin *pSourceSkin );
/*
messages sent: "DmeElementChanged" The element has been changed */
private: MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv ); MESSAGE_FUNC_INT( OnCheckButtonChecked, "CheckButtonChecked", state );
// Marks the file as dirty
void SetDirty( );
vgui::TextEntry *m_pSkinName; vgui::TextEntry *m_pScale; vgui::CheckButton *m_pFlipTriangles;
CDmeHandle< CDmeSourceSkin > m_hSourceSkin; };
#endif // DMESOURCESKINPANEL_H
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