Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMEPICKER_H
#define DMEPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/Frame.h"
#include "datamodel/dmehandle.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui { class Panel; class TextEntry; }
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct DmePickerInfo_t { DmElementHandle_t m_hElement; const char *m_pChoiceString; };
//-----------------------------------------------------------------------------
// Purpose: Main app window
//-----------------------------------------------------------------------------
class CDmePicker : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CDmePicker, vgui::EditablePanel );
public: CDmePicker( vgui::Panel *pParent ); ~CDmePicker();
// overridden frame functions
virtual void Activate( const CUtlVector< DmePickerInfo_t >& vec );
// Forward arrow keys to the list
virtual void OnKeyCodePressed( vgui::KeyCode code );
// Returns the selceted DmElement
CDmElement *GetSelectedDme( );
private: void RefreshDmeList();
MESSAGE_FUNC( OnTextChanged, "TextChanged" );
vgui::TextEntry *m_pFilterList; vgui::ListPanel *m_pDmeBrowser; CUtlString m_Filter;
friend class CDmePickerFrame; };
//-----------------------------------------------------------------------------
// Purpose: Main app window
//-----------------------------------------------------------------------------
class CDmePickerFrame : public vgui::Frame { DECLARE_CLASS_SIMPLE( CDmePickerFrame, vgui::Frame );
public: CDmePickerFrame( vgui::Panel *pParent, const char *pTitle ); ~CDmePickerFrame();
// Inherited from Frame
virtual void OnCommand( const char *pCommand );
// Purpose: Activate the dialog
// the message "DmeSelected" will be sent if one was picked
// Pass in a message to add as a subkey to the DmeSelected message
void DoModal( const CUtlVector< DmePickerInfo_t >& vec, KeyValues *pContextKeyValues = NULL );
private: void CleanUpMessage();
CDmePicker *m_pPicker; vgui::Button *m_pOpenButton; vgui::Button *m_pCancelButton; KeyValues *m_pContextKeyValues; };
#endif // DMEPICKER_H
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