Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dialog used to edit properties of a particle system definition
//
//===========================================================================//
#ifndef PRESETPICKER_H
#define PRESETPICKER_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmElement;
using namespace vgui;
//-----------------------------------------------------------------------------
//
// Purpose: Picker for animation set presets
//
//-----------------------------------------------------------------------------
class CPresetPickerFrame : public vgui::Frame { DECLARE_CLASS_SIMPLE( CPresetPickerFrame, vgui::Frame );
public: CPresetPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiSelect = true ); ~CPresetPickerFrame();
// Shows the modal dialog
void DoModal( CDmElement *pPresetGroup, bool bSelectAll, KeyValues *pContextKeyValues );
// Inherited from Frame
virtual void OnCommand( const char *pCommand );
private: // Refreshes the list of presets
void RefreshPresetList( CDmElement *pPresetGroup, bool bSelectAll ); void CleanUpMessage();
vgui::ListPanel *m_pPresetList; vgui::Button *m_pOpenButton; vgui::Button *m_pCancelButton; KeyValues *m_pContextKeyValues; };
#endif // PRESETPICKER_H
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