Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef GC_SCHEMA_H
  8. #define GC_SCHEMA_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. #include "tier0/platform.h"
  13. #include "steam/steamtypes.h"
  14. #include "tier0/dbg.h"
  15. // include this before checksum_crc specifically to avoid the
  16. // CRC references
  17. #include "steam/steamclientpublic.h"
  18. #include "tier1/utlmap.h"
  19. #include "tier1/utlstring.h"
  20. #include "tier1/utlbuffer.h"
  21. #include "tier1/mempool.h"
  22. #include "tier1/tsmempool.h"
  23. #include "tier1/tsmultimempool.h"
  24. #include "tier1/fmtstr.h"
  25. #include "vstdlib/coroutine.h"
  26. // public stuff
  27. #include "gamecoordinator/igcsqlresultsetlist.h"
  28. // These are first since they're used all over
  29. #include "gcconstants.h"
  30. #include "refcount.h"
  31. // SQL Access stuff
  32. #include "sqlaccess/record.h"
  33. #include "sqlaccess/schema.h"
  34. #include "sqlaccess/recordinfo.h"
  35. #include "sqlaccess/schemafull.h"
  36. #endif