Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a bunch of stuff that would be defined in Steam, but
// isn't in Source.
//
//=============================================================================
#ifndef GCSTEAMDEFINES_H
#define GCSTEAMDEFINES_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/memalloc.h"
// steam defines some things that games don't
#ifndef STEAM
#define PvAlloc(x) malloc(x)
#define PvRealloc(x, y) realloc(x, y)
#define FreePv(x) free(x)
// auto-lock class for read-write locks
template< class T > class CRWLockAutoWrite { T &m_RWLock; public: CRWLockAutoWrite( T &RWLock ) : m_RWLock( RWLock ) { m_RWLock.LockForWrite(); }
~CRWLockAutoWrite() { m_RWLock.UnlockWrite(); } };
#define AUTO_LOCK_WRITE( mutex ) CRWLockAutoWrite<CThreadRWLock> UNIQUE_ID( mutex )
#define AUTO_LOCK_SPIN_WRITE( mutex ) CRWLockAutoWrite<CThreadSpinRWLock> UNIQUE_ID( mutex )
inline void *MemAlloc_AllocAligned( size_t size, size_t align, bool bCanFail ) { return MemAlloc_AllocAligned( size, align ); } inline void MemAlloc_FreeAligned( void *pMemBlock, bool bOperatorNew ) { MemAlloc_FreeAligned( pMemBlock ); }
#endif
#endif // GCSTEAMDEFINES_H
|