Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef IACHIEVEMENTMGR_H
#define IACHIEVEMENTMGR_H
#ifdef _WIN32
#pragma once
#endif
#include "utlmap.h"
#include "vgui_controls/Panel.h"
class CBaseAchievement;
abstract_class IAchievement { public: virtual int GetAchievementID() = 0; virtual const char *GetName() = 0; virtual int GetFlags() = 0; virtual int GetGoal() = 0; virtual int GetCount() = 0; virtual bool IsAchieved() = 0; virtual int GetPointValue() = 0; virtual bool ShouldSaveWithGame() = 0; virtual bool ShouldHideUntilAchieved() = 0; virtual bool ShouldShowOnHUD() = 0; virtual void SetShowOnHUD( bool bShow ) = 0; };
abstract_class IAchievementMgr { public: virtual IAchievement* GetAchievementByIndex( int index ) = 0; virtual CBaseAchievement* GetAchievementByID ( int id ) = 0; virtual int GetAchievementCount() = 0; virtual void InitializeAchievements() = 0; virtual void AwardAchievement( int iAchievementID ) = 0; virtual void OnMapEvent( const char *pchEventName ) = 0; virtual void DownloadUserData() = 0; virtual void EnsureGlobalStateLoaded() = 0; virtual void SaveGlobalStateIfDirty( bool bAsync ) = 0; virtual bool HasAchieved( const char *pchName ) = 0; virtual bool WereCheatsEverOn() = 0; };
// flags for IAchievement::GetFlags
#define ACH_LISTEN_KILL_EVENTS 0x0001
#define ACH_LISTEN_MAP_EVENTS 0x0002
#define ACH_LISTEN_COMPONENT_EVENTS 0x0004
#define ACH_HAS_COMPONENTS 0x0020
#define ACH_SAVE_WITH_GAME 0x0040
#define ACH_SAVE_GLOBAL 0x0080
#define ACH_FILTER_ATTACKER_IS_PLAYER 0x0100
#define ACH_FILTER_VICTIM_IS_PLAYER_ENEMY 0x0200
#define ACH_FILTER_FULL_ROUND_ONLY 0x0400
#define ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ACH_LISTEN_KILL_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY
#define ACH_LISTEN_KILL_ENEMY_EVENTS ACH_LISTEN_KILL_EVENTS | ACH_FILTER_VICTIM_IS_PLAYER_ENEMY
// Update this for changes in either abstract class in this file
#define ACHIEVEMENTMGR_INTERFACE_VERSION "ACHIEVEMENTMGR_INTERFACE_VERSION001"
#define ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( name ) \
( g_pVGuiLocalize->Find( CFmtStr( "#%s_NAME", name ) ) )
#define ACHIEVEMENT_LOCALIZED_NAME( pAchievement ) \
( ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( pAchievement->GetName() ) )
#define ACHIEVEMENT_LOCALIZED_DESC_FROM_STR( name ) \
( g_pVGuiLocalize->Find( CFmtStr( "#%s_DESC", name ) ) )
#define ACHIEVEMENT_LOCALIZED_DESC( pAchievement ) \
( ACHIEVEMENT_LOCALIZED_DESC_FROM_STR( pAchievement->GetName() ) )
#endif // IACHIEVEMENTMGR_H
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