Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef ICLIENTUNKNOWN_H
#define ICLIENTUNKNOWN_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "ihandleentity.h"
class IClientNetworkable; class C_BaseEntity; class IClientRenderable; class ICollideable; class IClientEntity; class IClientThinkable;
// This is the client's version of IUnknown. We may want to use a QueryInterface-like
// mechanism if this gets big.
abstract_class IClientUnknown : public IHandleEntity { public: virtual ICollideable* GetCollideable() = 0; virtual IClientNetworkable* GetClientNetworkable() = 0; virtual IClientRenderable* GetClientRenderable() = 0; virtual IClientEntity* GetIClientEntity() = 0; virtual C_BaseEntity* GetBaseEntity() = 0; virtual IClientThinkable* GetClientThinkable() = 0; };
#endif // ICLIENTUNKNOWN_H
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