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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef BUTTONCODE_H
#define BUTTONCODE_H
#ifdef _WIN32
#pragma once
#endif
#include "inputsystem/InputEnums.h"
#include "mathlib/mathlib.h"
//-----------------------------------------------------------------------------
// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
//-----------------------------------------------------------------------------
enum { JOYSTICK_MAX_BUTTON_COUNT = 32, JOYSTICK_POV_BUTTON_COUNT = 4, JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2, };
#define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) )
#define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) )
#define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) )
#define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) )
#define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
//-----------------------------------------------------------------------------
// Button enum. "Buttons" are binary-state input devices (mouse buttons, keyboard keys)
//-----------------------------------------------------------------------------
enum { STEAMCONTROLLER_MAX_BUTTON_COUNT = SK_MAX_KEYS - 1, STEAMCONTROLLER_AXIS_BUTTON_COUNT = MAX_STEAMPADAXIS * 2, };
#define STEAMCONTROLLER_BUTTON_INTERNAL( _joystick, _button ) ( STEAMCONTROLLER_FIRST_BUTTON + ((_joystick) * STEAMCONTROLLER_MAX_BUTTON_COUNT) + (_button) )
#define STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( STEAMCONTROLLER_FIRST_AXIS_BUTTON + ((_joystick) * STEAMCONTROLLER_AXIS_BUTTON_COUNT) + (_button) )
#define STEAMCONTROLLER_BUTTON( _joystick, _button ) ( (ButtonCode_t)STEAMCONTROLLER_BUTTON_INTERNAL( _joystick, _button ) )
#define STEAMCONTROLLER_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( _joystick, _button ) )
enum ButtonCode_t { BUTTON_CODE_INVALID = -1, BUTTON_CODE_NONE = 0,
KEY_FIRST = 0,
KEY_NONE = KEY_FIRST, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_B, KEY_C, KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, KEY_I, KEY_J, KEY_K, KEY_L, KEY_M, KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z, KEY_PAD_0, KEY_PAD_1, KEY_PAD_2, KEY_PAD_3, KEY_PAD_4, KEY_PAD_5, KEY_PAD_6, KEY_PAD_7, KEY_PAD_8, KEY_PAD_9, KEY_PAD_DIVIDE, KEY_PAD_MULTIPLY, KEY_PAD_MINUS, KEY_PAD_PLUS, KEY_PAD_ENTER, KEY_PAD_DECIMAL, KEY_LBRACKET, KEY_RBRACKET, KEY_SEMICOLON, KEY_APOSTROPHE, KEY_BACKQUOTE, KEY_COMMA, KEY_PERIOD, KEY_SLASH, KEY_BACKSLASH, KEY_MINUS, KEY_EQUAL, KEY_ENTER, KEY_SPACE, KEY_BACKSPACE, KEY_TAB, KEY_CAPSLOCK, KEY_NUMLOCK, KEY_ESCAPE, KEY_SCROLLLOCK, KEY_INSERT, KEY_DELETE, KEY_HOME, KEY_END, KEY_PAGEUP, KEY_PAGEDOWN, KEY_BREAK, KEY_LSHIFT, KEY_RSHIFT, KEY_LALT, KEY_RALT, KEY_LCONTROL, KEY_RCONTROL, KEY_LWIN, KEY_RWIN, KEY_APP, KEY_UP, KEY_LEFT, KEY_DOWN, KEY_RIGHT, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_CAPSLOCKTOGGLE, KEY_NUMLOCKTOGGLE, KEY_SCROLLLOCKTOGGLE,
KEY_LAST = KEY_SCROLLLOCKTOGGLE, KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
// Mouse
MOUSE_FIRST = KEY_LAST + 1,
MOUSE_LEFT = MOUSE_FIRST, MOUSE_RIGHT, MOUSE_MIDDLE, MOUSE_4, MOUSE_5, MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the wheel is moved up
MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when the wheel is moved down
MOUSE_LAST = MOUSE_WHEEL_DOWN, MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
// Joystick
JOYSTICK_FIRST = MOUSE_LAST + 1,
JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST, JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_MAX_BUTTON_COUNT-1 ), JOYSTICK_FIRST_POV_BUTTON, JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_POV_BUTTON_COUNT-1 ), JOYSTICK_FIRST_AXIS_BUTTON, JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL( MAX_JOYSTICKS-1, JOYSTICK_AXIS_BUTTON_COUNT-1 ),
JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON,
#if !defined ( _X360 )
NOVINT_FIRST = JOYSTICK_LAST + 2, // plus 1 missing key. +1 seems to cause issues on the first button.
NOVINT_LOGO_0 = NOVINT_FIRST, NOVINT_TRIANGLE_0, NOVINT_BOLT_0, NOVINT_PLUS_0, NOVINT_LOGO_1, NOVINT_TRIANGLE_1, NOVINT_BOLT_1, NOVINT_PLUS_1, NOVINT_LAST = NOVINT_PLUS_1, STEAMCONTROLLER_FIRST = NOVINT_LAST + 1, #else
STEAMCONTROLLER_FIRST = JOYSTICK_LAST + 1 #endif
// Steam Controller
STEAMCONTROLLER_FIRST_BUTTON = STEAMCONTROLLER_FIRST, STEAMCONTROLLER_LAST_BUTTON = STEAMCONTROLLER_BUTTON_INTERNAL( MAX_STEAM_CONTROLLERS - 1, STEAMCONTROLLER_MAX_BUTTON_COUNT - 1 ), STEAMCONTROLLER_FIRST_AXIS_BUTTON, STEAMCONTROLLER_LAST_AXIS_BUTTON = STEAMCONTROLLER_AXIS_BUTTON_INTERNAL( MAX_STEAM_CONTROLLERS - 1, STEAMCONTROLLER_AXIS_BUTTON_COUNT - 1 ), STEAMCONTROLLER_LAST = STEAMCONTROLLER_LAST_AXIS_BUTTON,
BUTTON_CODE_LAST, BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1,
// Helpers for XBox 360
KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons
KEY_XBUTTON_RIGHT, KEY_XBUTTON_DOWN, KEY_XBUTTON_LEFT,
KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons
KEY_XBUTTON_B, KEY_XBUTTON_X, KEY_XBUTTON_Y, KEY_XBUTTON_LEFT_SHOULDER, KEY_XBUTTON_RIGHT_SHOULDER, KEY_XBUTTON_BACK, KEY_XBUTTON_START, KEY_XBUTTON_STICK1, KEY_XBUTTON_STICK2,
KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE
KEY_XSTICK1_LEFT, // XAXIS NEGATIVE
KEY_XSTICK1_DOWN, // YAXIS POSITIVE
KEY_XSTICK1_UP, // YAXIS NEGATIVE
KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE
KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE
KEY_XSTICK2_RIGHT, // UAXIS POSITIVE
KEY_XSTICK2_LEFT, // UAXIS NEGATIVE
KEY_XSTICK2_DOWN, // VAXIS POSITIVE
KEY_XSTICK2_UP, // VAXIS NEGATIVE
// Helpers for Steam Controller
STEAMCONTROLLER_A = STEAMCONTROLLER_FIRST_BUTTON, STEAMCONTROLLER_B, STEAMCONTROLLER_X, STEAMCONTROLLER_Y, STEAMCONTROLLER_DPAD_UP, STEAMCONTROLLER_DPAD_RIGHT, STEAMCONTROLLER_DPAD_DOWN, STEAMCONTROLLER_DPAD_LEFT, STEAMCONTROLLER_LEFT_BUMPER, STEAMCONTROLLER_RIGHT_BUMPER, STEAMCONTROLLER_LEFT_TRIGGER, STEAMCONTROLLER_RIGHT_TRIGGER, STEAMCONTROLLER_LEFT_GRIP, STEAMCONTROLLER_RIGHT_GRIP, STEAMCONTROLLER_LEFT_PAD_FINGERDOWN, STEAMCONTROLLER_RIGHT_PAD_FINGERDOWN, STEAMCONTROLLER_LEFT_PAD_CLICK, STEAMCONTROLLER_RIGHT_PAD_CLICK, STEAMCONTROLLER_LEFT_PAD_UP, STEAMCONTROLLER_LEFT_PAD_RIGHT, STEAMCONTROLLER_LEFT_PAD_DOWN, STEAMCONTROLLER_LEFT_PAD_LEFT, STEAMCONTROLLER_RIGHT_PAD_UP, STEAMCONTROLLER_RIGHT_PAD_RIGHT, STEAMCONTROLLER_RIGHT_PAD_DOWN, STEAMCONTROLLER_RIGHT_PAD_LEFT, STEAMCONTROLLER_SELECT, STEAMCONTROLLER_START, STEAMCONTROLLER_STEAM, STEAMCONTROLLER_INACTIVE_START, STEAMCONTROLLER_F1, STEAMCONTROLLER_F2, STEAMCONTROLLER_F3, STEAMCONTROLLER_F4, STEAMCONTROLLER_F5, STEAMCONTROLLER_F6, STEAMCONTROLLER_F7, STEAMCONTROLLER_F8, STEAMCONTROLLER_F9, STEAMCONTROLLER_F10, STEAMCONTROLLER_F11, STEAMCONTROLLER_F12, };
inline bool IsAlpha( ButtonCode_t code ) { return ( code >= KEY_A ) && ( code <= KEY_Z ); }
inline bool IsAlphaNumeric( ButtonCode_t code ) { return ( code >= KEY_0 ) && ( code <= KEY_Z ); }
inline bool IsSpace( ButtonCode_t code ) { return ( code == KEY_ENTER ) || ( code == KEY_TAB ) || ( code == KEY_SPACE ); }
inline bool IsKeypad( ButtonCode_t code ) { return ( code >= MOUSE_FIRST ) && ( code <= KEY_PAD_DECIMAL ); }
inline bool IsPunctuation( ButtonCode_t code ) { return ( code >= KEY_0 ) && ( code <= KEY_SPACE ) && !IsAlphaNumeric( code ) && !IsSpace( code ) && !IsKeypad( code ); }
inline bool IsKeyCode( ButtonCode_t code ) { return ( code >= KEY_FIRST ) && ( code <= KEY_LAST ); }
inline bool IsMouseCode( ButtonCode_t code ) { return ( code >= MOUSE_FIRST ) && ( code <= MOUSE_LAST ); }
inline bool IsNovintCode( ButtonCode_t code ) { #if !defined ( _X360 )
return ( ( code >= NOVINT_FIRST ) && ( code <= NOVINT_LAST ) ); #else
return false; #endif
}
inline bool IsNovintButtonCode( ButtonCode_t code ) { #if !defined ( _X360 )
return IsNovintCode( code ); #else
return false; #endif
}
inline bool IsJoystickCode( ButtonCode_t code ) { return ( (( code >= JOYSTICK_FIRST ) && ( code <= JOYSTICK_LAST )) || ((code >= STEAMCONTROLLER_FIRST_BUTTON) && (code <= STEAMCONTROLLER_LAST_BUTTON)) ); }
inline bool IsJoystickButtonCode( ButtonCode_t code ) { return ( ( ( code >= JOYSTICK_FIRST_BUTTON ) && ( code <= JOYSTICK_LAST_BUTTON ) ) || IsNovintButtonCode( code ) ); }
inline bool IsJoystickPOVCode( ButtonCode_t code ) { return ( code >= JOYSTICK_FIRST_POV_BUTTON ) && ( code <= JOYSTICK_LAST_POV_BUTTON ); }
inline bool IsJoystickAxisCode( ButtonCode_t code ) { return ( code >= JOYSTICK_FIRST_AXIS_BUTTON ) && ( code <= JOYSTICK_LAST_AXIS_BUTTON ); }
inline bool IsSteamControllerCode( ButtonCode_t code ) { return ( ( code >= STEAMCONTROLLER_FIRST ) && ( code <= STEAMCONTROLLER_LAST ) ); }
inline bool IsSteamControllerButtonCode( ButtonCode_t code ) { return ( code >= STEAMCONTROLLER_FIRST_BUTTON ) && ( code <= STEAMCONTROLLER_LAST_BUTTON ); }
inline bool IsSteamControllerAxisCode( ButtonCode_t code ) { return ( code >= STEAMCONTROLLER_FIRST_AXIS_BUTTON ) && ( code <= STEAMCONTROLLER_LAST_AXIS_BUTTON ); }
inline ButtonCode_t GetBaseButtonCode( ButtonCode_t code ) { if ( IsJoystickButtonCode( code ) ) { int offset = ( code - JOYSTICK_FIRST_BUTTON ) % JOYSTICK_MAX_BUTTON_COUNT; return (ButtonCode_t)( JOYSTICK_FIRST_BUTTON + offset ); }
if ( IsJoystickPOVCode( code ) ) { int offset = ( code - JOYSTICK_FIRST_POV_BUTTON ) % JOYSTICK_POV_BUTTON_COUNT; return (ButtonCode_t)( JOYSTICK_FIRST_POV_BUTTON + offset ); }
if ( IsJoystickAxisCode( code ) ) { int offset = ( code - JOYSTICK_FIRST_AXIS_BUTTON ) % JOYSTICK_AXIS_BUTTON_COUNT; return (ButtonCode_t)( JOYSTICK_FIRST_AXIS_BUTTON + offset ); }
if ( IsSteamControllerButtonCode( code ) ) { int offset = ( code - STEAMCONTROLLER_FIRST_BUTTON ) % STEAMCONTROLLER_MAX_BUTTON_COUNT; return ( ButtonCode_t )( STEAMCONTROLLER_FIRST_BUTTON + offset ); }
if ( IsSteamControllerAxisCode( code ) ) { int offset = ( code - STEAMCONTROLLER_FIRST_AXIS_BUTTON ) % STEAMCONTROLLER_AXIS_BUTTON_COUNT; return ( ButtonCode_t )( STEAMCONTROLLER_FIRST_AXIS_BUTTON + offset ); }
return code; }
inline int GetJoystickForCode( ButtonCode_t code ) { if ( !IsJoystickCode( code ) ) return 0;
if ( IsJoystickButtonCode( code ) ) { int offset = ( code - JOYSTICK_FIRST_BUTTON ) / JOYSTICK_MAX_BUTTON_COUNT; return offset; } if ( IsJoystickPOVCode( code ) ) { int offset = ( code - JOYSTICK_FIRST_POV_BUTTON ) / JOYSTICK_POV_BUTTON_COUNT; return offset; } if ( IsJoystickAxisCode( code ) ) { int offset = ( code - JOYSTICK_FIRST_AXIS_BUTTON ) / JOYSTICK_AXIS_BUTTON_COUNT; return offset; } if ( IsSteamControllerButtonCode( code ) ) { int offset = ( code - STEAMCONTROLLER_FIRST_BUTTON ) / STEAMCONTROLLER_MAX_BUTTON_COUNT; return offset; } if ( IsSteamControllerAxisCode( code ) ) { int offset = ( code - STEAMCONTROLLER_FIRST_AXIS_BUTTON ) / STEAMCONTROLLER_AXIS_BUTTON_COUNT; return offset; }
return 0; }
inline ButtonCode_t ButtonCodeToJoystickButtonCode( ButtonCode_t code, int nDesiredJoystick ) { if ( ( !IsJoystickCode( code ) && !IsSteamControllerCode( code ) ) || nDesiredJoystick == 0 ) return code;
if ( IsJoystickCode( code ) && !IsSteamControllerCode( code ) ) nDesiredJoystick = clamp( nDesiredJoystick, 0, MAX_JOYSTICKS - 1 ); else nDesiredJoystick = clamp( nDesiredJoystick, 0, MAX_STEAM_CONTROLLERS - 1 );
code = GetBaseButtonCode( code );
// Now upsample it
if ( IsJoystickButtonCode( code ) ) { int nOffset = code - JOYSTICK_FIRST_BUTTON; return JOYSTICK_BUTTON( nDesiredJoystick, nOffset ); }
if ( IsJoystickPOVCode( code ) ) { int nOffset = code - JOYSTICK_FIRST_POV_BUTTON; return JOYSTICK_POV_BUTTON( nDesiredJoystick, nOffset ); }
if ( IsJoystickAxisCode( code ) ) { int nOffset = code - JOYSTICK_FIRST_AXIS_BUTTON; return JOYSTICK_AXIS_BUTTON( nDesiredJoystick, nOffset ); }
if ( IsSteamControllerButtonCode( code ) ) { int nOffset = code - STEAMCONTROLLER_FIRST_BUTTON; return STEAMCONTROLLER_BUTTON( nDesiredJoystick, nOffset ); }
if ( IsJoystickAxisCode( code ) ) { int nOffset = code - STEAMCONTROLLER_FIRST_AXIS_BUTTON; return STEAMCONTROLLER_AXIS_BUTTON( nDesiredJoystick, nOffset ); }
return code; }
#endif // BUTTONCODE_H
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