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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $NoKeywords: $
//===========================================================================//
#include "materialsystem/MaterialSystemUtil.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/itexture.h"
#include "materialsystem/imaterialsystem.h"
#include "tier1/KeyValues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Little utility class to deal with material references
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CMaterialReference::CMaterialReference( char const* pMaterialName, const char *pTextureGroupName, bool bComplain ) : m_pMaterial( 0 ) { if ( pMaterialName ) { Assert( pTextureGroupName ); Init( pMaterialName, pTextureGroupName, bComplain ); } }
CMaterialReference::~CMaterialReference() { Shutdown(); }
//-----------------------------------------------------------------------------
// Attach to a material
//-----------------------------------------------------------------------------
void CMaterialReference::Init( char const* pMaterialName, const char *pTextureGroupName, bool bComplain ) { IMaterial *pMaterial = materials->FindMaterial( pMaterialName, pTextureGroupName, bComplain); if( IsErrorMaterial( pMaterial ) ) { if (IsOSX()) { printf("\n ##### CMaterialReference::Init got error material for %s in tex group %s", pMaterialName, pTextureGroupName ); } }
Assert( pMaterial ); Init( pMaterial ); }
void CMaterialReference::Init( const char *pMaterialName, KeyValues *pVMTKeyValues ) { // CreateMaterial has a refcount of 1
Shutdown(); m_pMaterial = materials->CreateMaterial( pMaterialName, pVMTKeyValues ); }
void CMaterialReference::Init( const char *pMaterialName, const char *pTextureGroupName, KeyValues *pVMTKeyValues ) { IMaterial *pMaterial = materials->FindProceduralMaterial( pMaterialName, pTextureGroupName, pVMTKeyValues ); Assert( pMaterial ); Init( pMaterial ); }
void CMaterialReference::Init( IMaterial* pMaterial ) { if ( m_pMaterial != pMaterial ) { Shutdown(); m_pMaterial = pMaterial; if ( m_pMaterial ) { m_pMaterial->IncrementReferenceCount(); } } }
void CMaterialReference::Init( CMaterialReference& ref ) { if ( m_pMaterial != ref.m_pMaterial ) { Shutdown(); m_pMaterial = ref.m_pMaterial; if (m_pMaterial) { m_pMaterial->IncrementReferenceCount(); } } }
//-----------------------------------------------------------------------------
// Detach from a material
//-----------------------------------------------------------------------------
void CMaterialReference::Shutdown( ) { if ( m_pMaterial && materials ) { m_pMaterial->DecrementReferenceCount(); m_pMaterial = NULL; } }
//-----------------------------------------------------------------------------
// Little utility class to deal with texture references
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
CTextureReference::CTextureReference( ) : m_pTexture(NULL) { }
CTextureReference::CTextureReference( const CTextureReference &ref ) { m_pTexture = ref.m_pTexture; if ( m_pTexture ) { m_pTexture->IncrementReferenceCount(); } }
void CTextureReference::operator=( CTextureReference &ref ) { m_pTexture = ref.m_pTexture; if ( m_pTexture ) { m_pTexture->IncrementReferenceCount(); } }
CTextureReference::~CTextureReference( ) { Shutdown(); }
//-----------------------------------------------------------------------------
// Attach to a texture
//-----------------------------------------------------------------------------
void CTextureReference::Init( char const* pTextureName, const char *pTextureGroupName, bool bComplain ) { Shutdown(); m_pTexture = materials->FindTexture( pTextureName, pTextureGroupName, bComplain ); if ( m_pTexture ) { m_pTexture->IncrementReferenceCount(); } }
void CTextureReference::Init( ITexture* pTexture ) { Shutdown();
m_pTexture = pTexture; if (m_pTexture) { m_pTexture->IncrementReferenceCount(); } }
void CTextureReference::InitProceduralTexture( const char *pTextureName, const char *pTextureGroupName, int w, int h, ImageFormat fmt, int nFlags ) { Shutdown();
m_pTexture = materials->CreateProceduralTexture( pTextureName, pTextureGroupName, w, h, fmt, nFlags ); // NOTE: The texture reference is already incremented internally above!
/*
if ( m_pTexture ) { m_pTexture->IncrementReferenceCount(); } */ }
void CTextureReference::InitRenderTarget( int w, int h, RenderTargetSizeMode_t sizeMode, ImageFormat fmt, MaterialRenderTargetDepth_t depth, bool bHDR, char *pStrOptionalName /* = NULL */ ) { Shutdown();
int textureFlags = TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT; if ( depth == MATERIAL_RT_DEPTH_ONLY ) textureFlags |= TEXTUREFLAGS_POINTSAMPLE;
int renderTargetFlags = bHDR ? CREATERENDERTARGETFLAGS_HDR : 0;
// NOTE: Refcount returned by CreateRenderTargetTexture is 1
m_pTexture = materials->CreateNamedRenderTargetTextureEx( pStrOptionalName, w, h, sizeMode, fmt, depth, textureFlags, renderTargetFlags );
Assert( m_pTexture ); }
//-----------------------------------------------------------------------------
// Detach from a texture
//-----------------------------------------------------------------------------
void CTextureReference::Shutdown( bool bDeleteIfUnReferenced ) { if ( m_pTexture && materials ) { m_pTexture->DecrementReferenceCount(); if ( bDeleteIfUnReferenced ) { m_pTexture->DeleteIfUnreferenced(); } m_pTexture = NULL; } }
//-----------------------------------------------------------------------------
// Builds ONLY the system ram render target. Used when caller is explicitly managing.
// The paired EDRAM surface can be built in an alternate format.
//-----------------------------------------------------------------------------
#if defined( _X360 )
void CTextureReference::InitRenderTargetTexture( int w, int h, RenderTargetSizeMode_t sizeMode, ImageFormat fmt, MaterialRenderTargetDepth_t depth, bool bHDR, char *pStrOptionalName ) { // other variants not implemented yet
Assert( depth == MATERIAL_RT_DEPTH_NONE || depth == MATERIAL_RT_DEPTH_SHARED ); Assert( !bHDR );
int renderTargetFlags = CREATERENDERTARGETFLAGS_NOEDRAM;
m_pTexture = materials->CreateNamedRenderTargetTextureEx( pStrOptionalName, w, h, sizeMode, fmt, depth, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, renderTargetFlags ); Assert( m_pTexture ); } #endif
//-----------------------------------------------------------------------------
// Builds ONLY the EDRAM render target surface. Used when caller is explicitly managing.
// The paired system memory texture can be built in an alternate format.
//-----------------------------------------------------------------------------
#if defined( _X360 )
void CTextureReference::InitRenderTargetSurface( int width, int height, ImageFormat fmt, bool bSameAsTexture ) { // texture has to be created first
Assert( m_pTexture && m_pTexture->IsRenderTarget() );
m_pTexture->CreateRenderTargetSurface( width, height, fmt, bSameAsTexture ); } #endif
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