Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a model attachment point
//
//===========================================================================//
#ifndef DMEATTACHMENT_H
#define DMEATTACHMENT_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeshape.h"
#include "materialsystem/MaterialSystemUtil.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeDrawSettings;
//-----------------------------------------------------------------------------
// A class representing an attachment point
//-----------------------------------------------------------------------------
class CDmeAttachment : public CDmeShape { DEFINE_ELEMENT( CDmeAttachment, CDmeShape );
public: virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL );
CDmaVar< bool > m_bIsRigid; // Does the attachment animate?
CDmaVar< bool > m_bIsWorldAligned; // Is the attachment world-aligned?
private: CMaterialReference m_AttachmentMaterial; };
#endif // DMEATTACHMENT_H
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